SinaRO Classes
Every class actually available on this server, with the skills tied to each one. Each branch shows how it evolves starting from its base class.
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Choose a class and plan a build by assigning stats, skills, and equipment. You can save it and share it with the community.
Novice
Every character's starting class: low stats and no specialization yet, meant to learn the game's basics before choosing a first job.
Show skills
- Basic Skill Lv. 9
- First Aid Lv. 1
- Trickdead Lv. 1
- Come to me, honey~ Lv. 1
Evolves from Novice
Swordsman
A melee fighter built around Strength and Vitality, with high HP and solid tanking potential; the base for Knight and Crusader.
Show skills
- Sword Mastery Lv. 10
- Two-Handed Sword Mastery Lv. 10
- Increase HP Recovery Lv. 10
- Bash Lv. 10
- Provoke Lv. 10
- Magnum Break Lv. 10
- Endure Lv. 10
- HP Recovery While Moving Lv. 1
- Fatal Blow Lv. 1
- Auto Berserk Lv. 1
Evolves from Swordsman
Knight
The Swordsman's first advancement: a mounted heavy fighter with high HP and steady physical damage, a strong tank and melee attacker.
Show skills
- Spear Mastery Lv. 10
- Pierce Lv. 10
- Brandish Spear Lv. 10
- Spear Stab Lv. 10
- Spear Boomerang Lv. 5
- Twohand Quicken Lv. 10
- Counter Attack Lv. 5
- Bowling Bash Lv. 10
- Peco Peco Ride Lv. 1
- Cavalier Mastery Lv. 5
- Charge Attack Lv. 1
- One-Hand Quicken Lv. 1
Evolves from Knight
Lord Knight
The Knight's transcendent advancement: top-tier melee physical damage, the archetypal melee tank/DPS.
Show skills
- Aura Blade Lv. 5
- Parry Lv. 10
- Concentration Lv. 5
- Tension Relax Lv. 1
- Berserk Lv. 1
- Spiral Pierce Lv. 5
- Head Crush Lv. 5
- Vital Strike Lv. 10
Evolves from Lord Knight
Rune Knight
The Knight's 3rd job: a rune-empowered knight with very high physical damage and a summonable dragon mount.
Show skills
- RK ENCHANTBLADE Lv. 10
- RK SONICWAVE Lv. 10
- RK DEATHBOUND Lv. 10
- RK HUNDREDSPEAR Lv. 10
- RK WINDCUTTER Lv. 5
- RK IGNITIONBREAK Lv. 5
- RK DRAGONTRAINING Lv. 5
- RK DRAGONBREATH Lv. 10
- RK DRAGONHOWLING Lv. 5
- RK RUNEMASTERY Lv. 10
- RK PHANTOMTHRUST Lv. 5
- RK DRAGONBREATH WATER Lv. 10
- ALL FULL THROTTLE Lv. 5
Evolves from Swordsman
Crusader
The Swordsman's other second-job path (alongside Knight): a holy shield-bearing warrior with dark-magic resistance and defensive support.
Show skills
- Peco Peco Ride Lv. 1
- Cavalier Mastery Lv. 5
- Spear Mastery Lv. 10
- Cure Lv. 1
- Divine Protection Lv. 10
- Demon Bane Lv. 10
- Heal Lv. 10
- Faith Lv. 10
- Auto Guard Lv. 10
- Shield Charge Lv. 5
- Shield Boomerang Lv. 5
- Reflect Shield Lv. 10
- Holy Cross Lv. 10
- Grand Cross Lv. 10
- Devotion Lv. 5
- Providence Lv. 5
- Defender Lv. 5
- Spear Quicken Lv. 10
- Shrink Lv. 1
Evolves from Crusader
Paladin
The Crusader's transcendent advancement: the ultimate holy tank, very high defense and strong ally-protection tools.
Show skills
- Pressure Lv. 5
- Sacrifice Lv. 5
- Battle Chant Lv. 10
- Rapid Smiting Lv. 5
Evolves from Paladin
Royal Guard
The Crusader's 3rd job: a holy tank/attacker with spears and protection magic, also capable of solid area damage.
Show skills
- LG CANNONSPEAR Lv. 5
- LG BANISHINGPOINT Lv. 10
- LG TRAMPLE Lv. 3
- LG SHIELDPRESS Lv. 10
- LG REFLECTDAMAGE Lv. 5
- LG PINPOINTATTACK Lv. 5
- LG FORCEOFVANGUARD Lv. 5
- LG RAGEBURST Lv. 1
- LG SHIELDSPELL Lv. 3
- LG EXEEDBREAK Lv. 5
- LG OVERBRAND Lv. 5
- LG PRESTIGE Lv. 5
- LG BANDING Lv. 5
- LG MOONSLASHER Lv. 5
- LG RAYOFGENESIS Lv. 10
- LG PIETY Lv. 5
- LG EARTHDRIVE Lv. 5
- LG HESPERUSLIT Lv. 5
- LG INSPIRATION Lv. 5
- LG KINGS GRACE Lv. 5
- ALL FULL THROTTLE Lv. 5
Evolves from Swordsman
High Swordsman
A reborn Swordsman, on the way to becoming Knight/Crusader again on the transcendent path.
Evolves from Novice
Mage
An elemental spellcaster with strong area damage but low HP and slow early casting; the base for Wizard and Sage.
Show skills
- Increase SP Recovery Lv. 10
- Sight Lv. 1
- Napalm Beat Lv. 10
- Safety Wall Lv. 10
- Soul Strike Lv. 10
- Cold Bolt Lv. 10
- Frost Diver Lv. 10
- Stone Curse Lv. 10
- Fire Ball Lv. 10
- Fire Wall Lv. 10
- Fire Bolt Lv. 10
- Lightening Bolt Lv. 10
- Thunderstorm Lv. 10
- Energy Coat Lv. 1
Evolves from Mage
Wizard
The Mage's first advancement: an elemental area-damage specialist, devastating but still fragile.
Show skills
- Fire Pillar Lv. 10
- Sightrasher Lv. 10
- Meteor Storm Lv. 10
- Jupitel Thunder Lv. 10
- Lord of Vermilion Lv. 10
- Water Ball Lv. 5
- Ice Wall Lv. 10
- Frost Nova Lv. 10
- Storm Gust Lv. 10
- Earth Spike Lv. 5
- Heaven's Drive Lv. 5
- Quagmire Lv. 5
- Sense Lv. 1
- Sight Blaster Lv. 1
Evolves from Wizard
High Wizard
The Wizard's transcendent advancement: even greater elemental area damage, with new devastating spells.
Show skills
- Soul Drain Lv. 10
- Magic Crasher Lv. 1
- Magic Power Lv. 10
- Naplam Vulcan Lv. 5
- Ganbantein Lv. 1
- Gravitational Field Lv. 5
Evolves from High Wizard
Warlock
The Wizard's 3rd job: a master of the elements with multi-element magic combos and strong area crowd control.
Show skills
- WL WHITEIMPRISON Lv. 5
- WL SOULEXPANSION Lv. 5
- WL FROSTMISTY Lv. 5
- WL JACKFROST Lv. 5
- WL MARSHOFABYSS Lv. 5
- WL RECOGNIZEDSPELL Lv. 5
- WL SIENNAEXECRATE Lv. 5
- WL RADIUS Lv. 3
- WL STASIS Lv. 5
- WL DRAINLIFE Lv. 5
- WL CRIMSONROCK Lv. 5
- WL HELLINFERNO Lv. 5
- WL COMET Lv. 5
- WL CHAINLIGHTNING Lv. 5
- WL EARTHSTRAIN Lv. 5
- WL TETRAVORTEX Lv. 10
- WL SUMMONFB Lv. 2
- WL SUMMONBL Lv. 2
- WL SUMMONWB Lv. 2
- WL SUMMONSTONE Lv. 2
- WL RELEASE Lv. 2
- WL READING SB Lv. 1
- WL TELEKINESIS INTENSE Lv. 5
- ALL FULL THROTTLE Lv. 5
Evolves from Mage
Sage
The Mage's other second-job path (alongside Wizard): a versatile scholar with support/utility spells alongside elemental attacks.
Show skills
- Sense Lv. 1
- Earth Spike Lv. 5
- Heaven's Drive Lv. 5
- Book Mastery Lv. 10
- Cast Cancel Lv. 5
- Magic Rod Lv. 5
- Spell Breaker Lv. 5
- Free Cast Lv. 10
- Auto Cast Lv. 10
- Flame Launcher Lv. 5
- Frost Weapon Lv. 5
- Lightning Loader Lv. 5
- Seismic Weapon Lv. 5
- Dragonology Lv. 5
- Volcano Lv. 5
- Deluge Lv. 5
- Violent Gale Lv. 5
- Land Protector Lv. 5
- Dispell Lv. 5
- Abracadabra Lv. 10
- Create Elemental Converter Lv. 1
- Elemental Change (Water) Lv. 1
- Elemental Change (Earth) Lv. 1
- Elemental Change (Fire) Lv. 1
- Elemental Change (Wind) Lv. 1
Evolves from Sage
Professor
The Sage's transcendent advancement: upgraded support/control magic, excellent at disabling enemies and assisting the party.
Show skills
- Life Conversion Lv. 5
- Soul Change Lv. 1
- Soul Burn Lv. 5
- Mind Breaker Lv. 5
- Memorize Lv. 1
- Fog Wall Lv. 1
- Spider Web Lv. 1
- Double Bolt Lv. 5
Evolves from Professor
Sorcerer
The Sage's 3rd job: elemental magic with summoned spirits and strong control, very versatile in PvM and PvP.
Show skills
- SO FIREWALK Lv. 5
- SO ELECTRICWALK Lv. 5
- SO SPELLFIST Lv. 10
- SO EARTHGRAVE Lv. 5
- SO DIAMONDDUST Lv. 5
- SO POISON BUSTER Lv. 5
- SO PSYCHIC WAVE Lv. 5
- SO CLOUD KILL Lv. 5
- SO STRIKING Lv. 5
- SO WARMER Lv. 5
- SO VACUUM EXTREME Lv. 5
- SO VARETYR SPEAR Lv. 10
- SO ARRULLO Lv. 5
- SO EL CONTROL Lv. 4
- SO SUMMON AGNI Lv. 3
- SO SUMMON AQUA Lv. 3
- SO SUMMON VENTUS Lv. 3
- SO SUMMON TERA Lv. 3
- SO EL ACTION Lv. 1
- SO EL ANALYSIS Lv. 2
- SO EL SYMPATHY Lv. 5
- SO EL CURE Lv. 1
- SO FIRE INSIGNIA Lv. 3
- SO WATER INSIGNIA Lv. 3
- SO WIND INSIGNIA Lv. 3
- SO EARTH INSIGNIA Lv. 3
- SO ELEMENTAL SHIELD Lv. 5
- ALL FULL THROTTLE Lv. 5
Evolves from Mage
High Mage
A reborn Mage, on the way to becoming Wizard/Sage again on the transcendent path.
Evolves from Novice
Archer
A ranged fighter built around Dexterity and precise/critical hits, strong against single targets; the base for Hunter and Bard/Dancer.
Show skills
- Owl's Eye Lv. 10
- Vulture's Eye Lv. 10
- Improve Concentration Lv. 10
- Double Strafe Lv. 10
- Arrow Shower Lv. 10
- Arrow Crafting Lv. 1
- Charged Arrow Lv. 1
Evolves from Archer
Hunter
The Archer's first advancement: a ranged marksman with traps and a falcon companion, dealing steady damage from afar.
Show skills
- Skid Trap Lv. 5
- Land Mine Lv. 5
- Ankle Snare Lv. 5
- Shockwave Trap Lv. 5
- Sandman Lv. 5
- Flasher Lv. 5
- Freezing Trap Lv. 5
- Blast Mine Lv. 5
- Claymore Trap Lv. 5
- Remove Trap Lv. 1
- Talkie Box Lv. 1
- Beast Bane Lv. 10
- Falconry Mastery Lv. 1
- Steel Crow Lv. 10
- Blitz Beat Lv. 5
- Detect Lv. 4
- Spring Trap Lv. 5
- Phantasmic Arrow Lv. 1
- Beast Charge Lv. 1
Evolves from Hunter
Sniper
The Hunter's transcendent advancement: even higher ranged damage, with upgraded traps and falcon.
Show skills
- True Sight Lv. 10
- Falcon Assault Lv. 5
- Sharp Shooting Lv. 5
- Wind Walk Lv. 10
Evolves from Sniper
Ranger
The Hunter's 3rd job: an even deadlier archer/trapper, with an upgraded falcon and advanced traps.
Show skills
- RA ARROWSTORM Lv. 10
- RA FEARBREEZE Lv. 5
- RA RANGERMAIN Lv. 10
- RA AIMEDBOLT Lv. 10
- RA DETONATOR Lv. 1
- RA ELECTRICSHOCKER Lv. 5
- RA CLUSTERBOMB Lv. 5
- RA WUGMASTERY Lv. 1
- RA WUGRIDER Lv. 3
- RA WUGDASH Lv. 1
- RA WUGSTRIKE Lv. 5
- RA WUGBITE Lv. 5
- RA TOOTHOFWUG Lv. 10
- RA SENSITIVEKEEN Lv. 5
- RA CAMOUFLAGE Lv. 5
- RA RESEARCHTRAP Lv. 10
- RA MAGENTATRAP Lv. 1
- RA COBALTTRAP Lv. 1
- RA MAIZETRAP Lv. 1
- RA VERDURETRAP Lv. 1
- RA FIRINGTRAP Lv. 5
- RA ICEBOUNDTRAP Lv. 5
- RA UNLIMIT Lv. 5
- ALL FULL THROTTLE Lv. 5
Evolves from Archer
Bard
The Archer's male second-job support path: a musician whose songs buff the whole party.
Show skills
- Musical Lesson Lv. 10
- Musical Strike Lv. 5
- Dissonance Lv. 5
- Whistle Lv. 10
- Assassin Cross of Sunset Lv. 10
- A Poem of Bragi Lv. 10
- The Apple of Idun Lv. 10
- Adaptation To Circumstances Lv. 1
- Encore Lv. 1
- Lullaby Lv. 1
- Mr. Kim Is A Rich Man Lv. 5
- Eternal Chaos Lv. 1
- The Sound Of a Drum On the Battlefield Lv. 5
- The Ring of Nibelungen Lv. 5
- Loki's Wail Lv. 1
- Into The Abyss Lv. 1
- Invulnerable Siegfried Lv. 5
- Pang Voice Lv. 1
Evolves from Bard
Clown
The Bard's transcendent advancement: even stronger musical support for the whole party.
Show skills
- Arrow Vulcan Lv. 10
- Sheltering Bliss Lv. 5
- Marionette Control Lv. 1
- CG SPECIALSINGER Lv. 1
- Hermode's Rod Lv. 5
- Tarot Card of Fate Lv. 5
Evolves from Clown
Minstrel
The Clown's 3rd job: the ultimate musical support, with even stronger party-wide songs.
Show skills
- MI RUSH WINDMILL Lv. 5
- MI ECHOSONG Lv. 5
- MI HARMONIZE Lv. 5
- WM LESSON Lv. 10
- WM METALICSOUND Lv. 10
- WM REVERBERATION Lv. 5
- WM SEVERE RAINSTORM Lv. 5
- WM POEMOFNETHERWORLD Lv. 5
- WM VOICEOFSIREN Lv. 5
- WM DEADHILLHERE Lv. 5
- WM LULLABY DEEPSLEEP Lv. 5
- WM SIRCLEOFNATURE Lv. 5
- WM RANDOMIZESPELL Lv. 5
- WM GLOOMYDAY Lv. 5
- WM GREAT ECHO Lv. 5
- WM SONG OF MANA Lv. 5
- WM DANCE WITH WUG Lv. 5
- WM SOUND OF DESTRUCTION Lv. 5
- WM SATURDAY NIGHT FEVER Lv. 5
- WM LERADS DEW Lv. 5
- WM MELODYOFSINK Lv. 5
- WM BEYOND OF WARCRY Lv. 5
- WM UNLIMITED HUMMING VOICE Lv. 5
- WM FRIGG SONG Lv. 5
- ALL FULL THROTTLE Lv. 5
Evolves from Archer
Dancer
The Archer's female second-job support path: a dancer whose performances buff the party.
Show skills
- Dancing Lesson Lv. 10
- Throw Arrow Lv. 5
- Ugly Dance Lv. 5
- Scream Lv. 5
- Humming Lv. 10
- Please Don't Forget Me Lv. 10
- Fortune's Kiss Lv. 10
- Service For you Lv. 10
- Adaptation To Circumstances Lv. 1
- Encore Lv. 1
- Lullaby Lv. 1
- Mr. Kim Is A Rich Man Lv. 5
- Eternal Chaos Lv. 1
- The Sound Of a Drum On the Battlefield Lv. 5
- The Ring of Nibelungen Lv. 5
- Loki's Wail Lv. 1
- Into The Abyss Lv. 1
- Invulnerable Siegfried Lv. 5
- Charming Wink Lv. 1
Evolves from Dancer
Gypsy
The Dancer's transcendent advancement: even stronger performance-based support for the whole party.
Show skills
- Arrow Vulcan Lv. 10
- Sheltering Bliss Lv. 5
- Marionette Control Lv. 1
- CG SPECIALSINGER Lv. 1
- Hermode's Rod Lv. 5
- Tarot Card of Fate Lv. 5
Evolves from Gypsy
Wanderer
The Gypsy's 3rd job: the ultimate performance-based support, with even stronger party-wide effects.
Show skills
- WA SWING DANCE Lv. 5
- WA SYMPHONY OF LOVER Lv. 5
- WA MOONLIT SERENADE Lv. 5
- WM LESSON Lv. 10
- WM METALICSOUND Lv. 10
- WM REVERBERATION Lv. 5
- WM SEVERE RAINSTORM Lv. 5
- WM POEMOFNETHERWORLD Lv. 5
- WM VOICEOFSIREN Lv. 5
- WM DEADHILLHERE Lv. 5
- WM LULLABY DEEPSLEEP Lv. 5
- WM SIRCLEOFNATURE Lv. 5
- WM RANDOMIZESPELL Lv. 5
- WM GLOOMYDAY Lv. 5
- WM GREAT ECHO Lv. 5
- WM SONG OF MANA Lv. 5
- WM DANCE WITH WUG Lv. 5
- WM SOUND OF DESTRUCTION Lv. 5
- WM SATURDAY NIGHT FEVER Lv. 5
- WM LERADS DEW Lv. 5
- WM MELODYOFSINK Lv. 5
- WM BEYOND OF WARCRY Lv. 5
- WM UNLIMITED HUMMING VOICE Lv. 5
- WM FRIGG SONG Lv. 5
- ALL FULL THROTTLE Lv. 5
Evolves from Archer
High Archer
A reborn Archer, on the way to becoming Hunter/Bard/Dancer again on the transcendent path.
Evolves from Novice
Acolyte
A support class with healing, buffs, and resistance to dark magic; essential for party survival; the base for Priest and Monk.
Show skills
- Divine Protection Lv. 10
- Demon Bane Lv. 10
- Ruwach Lv. 1
- Pneuma Lv. 1
- Teleport Lv. 2
- Warp Portal Lv. 4
- Heal Lv. 10
- Increase AGI Lv. 10
- Decrease AGI Lv. 10
- Aqua Benedicta Lv. 1
- Signum Crusis Lv. 10
- Angelus Lv. 10
- Blessing Lv. 10
- Cure Lv. 1
- Holy Light Lv. 1
Evolves from Acolyte
Priest
The Acolyte's first advancement: the party's main healer and support, with resurrection and area protection spells.
Show skills
- Increase SP Recovery Lv. 10
- Safety Wall Lv. 10
- Resurrection Lv. 4
- Mace Mastery Lv. 10
- Impositio Manus Lv. 5
- Suffragium Lv. 3
- Aspersio Lv. 5
- B.S Sacramenti Lv. 5
- Sanctuary Lv. 10
- Slow Poison Lv. 4
- Status Recovery Lv. 1
- Kyrie Eleison Lv. 10
- Magnificat Lv. 5
- Gloria Lv. 5
- Lex Divina Lv. 10
- Turn Undead Lv. 10
- Lex Aeterna Lv. 1
- Magnus Exorcismus Lv. 10
- Redemptio Lv. 1
Evolves from Priest
High Priest
The Priest's transcendent advancement: even stronger support, with superior area protection spells.
Show skills
- Slow Poison Lv. 4
- Assumptio Lv. 5
- Basilica Lv. 5
- Meditation Lv. 10
- Spiritual Thrift Lv. 5
Evolves from High Priest
Arch Bishop
The Priest's 3rd job: even greater mass healing and support, with spells that heal or damage across an area.
Show skills
- AB JUDEX Lv. 10
- AB ANCILLA Lv. 1
- AB ADORAMUS Lv. 10
- AB CLEMENTIA Lv. 3
- AB CANTO Lv. 3
- AB CHEAL Lv. 3
- AB EPICLESIS Lv. 5
- AB PRAEFATIO Lv. 10
- AB ORATIO Lv. 10
- AB LAUDAAGNUS Lv. 4
- AB LAUDARAMUS Lv. 4
- AB RENOVATIO Lv. 4
- AB HIGHNESSHEAL Lv. 5
- AB CLEARANCE Lv. 5
- AB EXPIATIO Lv. 5
- AB DUPLELIGHT Lv. 10
- AB SILENTIUM Lv. 5
- AB SECRAMENT Lv. 5
- AB OFFERTORIUM Lv. 5
- ALL FULL THROTTLE Lv. 5
- AB VITUPERATUM Lv. 5
- AB CONVENIO Lv. 1
Evolves from Acolyte
Monk
The Acolyte's other second-job path (alongside Priest): a bare-handed combo fighter with escalating physical damage.
Show skills
- Iron Hand Lv. 10
- Spirit Recovery Lv. 5
- Call Spirits Lv. 5
- Absorb Spirit Lv. 1
- Triple Strike Lv. 10
- Body Relocation Lv. 1
- Dodge Lv. 10
- Investigate Lv. 5
- Finger Offensive Lv. 5
- Steel Body Lv. 5
- Blade Stop Lv. 5
- Explosion of Spirit Lv. 5
- Extreme Fist Lv. 5
- Quadruple Strike Lv. 5
- Combo Finish Lv. 5
- Spiritual Bestowment Lv. 1
- Excruciating Palm Lv. 1
Evolves from Monk
Champion
The Monk's transcendent advancement: even more devastating bare-handed combos, one of the best sustained melee damage dealers.
Show skills
- Raging Palm Strike Lv. 5
- Tiger Fist Lv. 5
- Chain Crush Combo Lv. 10
- Zen Lv. 1
Evolves from Champion
Sura
The Champion's 3rd job: a bare-handed fighter with even more devastating combos and spiritual-energy abilities.
Show skills
- SR DRAGONCOMBO Lv. 10
- SR SKYNETBLOW Lv. 5
- SR EARTHSHAKER Lv. 5
- SR FALLENEMPIRE Lv. 10
- SR TIGERCANNON Lv. 10
- SR RAMPAGEBLASTER Lv. 5
- SR CRESCENTELBOW Lv. 5
- SR CURSEDCIRCLE Lv. 5
- SR LIGHTNINGWALK Lv. 5
- SR KNUCKLEARROW Lv. 10
- SR WINDMILL Lv. 1
- SR RAISINGDRAGON Lv. 10
- SR ASSIMILATEPOWER Lv. 1
- SR POWERVELOCITY Lv. 1
- SR GATEOFHELL Lv. 10
- SR GENTLETOUCH QUIET Lv. 5
- SR GENTLETOUCH CURE Lv. 5
- SR GENTLETOUCH ENERGYGAIN Lv. 5
- SR GENTLETOUCH CHANGE Lv. 5
- SR GENTLETOUCH REVITALIZE Lv. 5
- SR HOWLINGOFLION Lv. 5
- SR RIDEINLIGHTNING Lv. 5
- SR FLASHCOMBO Lv. 5
- ALL FULL THROTTLE Lv. 5
Evolves from Acolyte
High Acolyte
A reborn Acolyte, on the way to becoming Priest/Monk again on the transcendent path.
Evolves from Novice
Merchant
An economy-focused class with physical strength and cart-based utility, with access to trading and crafting; the base for Blacksmith and Alchemist.
Show skills
- Enlarge Weight Limit Lv. 10
- Discount Lv. 10
- Overcharge Lv. 10
- Pushcart Lv. 10
- Item Appraisal Lv. 1
- Vending Lv. 10
- Mammonite Lv. 10
- Cart Revolution Lv. 1
- Change Cart Lv. 1
- Crazy Uproar Lv. 1
- ALL BUYING STORE Lv. 1
- MC CARTDECORATE Lv. 1
Evolves from Merchant
Blacksmith
The Merchant's first advancement: a combat blacksmith with very high physical damage and the ability to forge/refine equipment.
Show skills
- Iron Tempering Lv. 5
- Steel Tempering Lv. 5
- Enchantedstone Craft Lv. 5
- Oridecon Research Lv. 5
- Smith Dagger Lv. 3
- Smith Sword Lv. 3
- Smith Two-handed Sword Lv. 3
- Smith Axe Lv. 3
- Smith Mace Lv. 3
- Smith Knucklebrace Lv. 3
- Smith Spear Lv. 3
- Hilt Binding Lv. 1
- Ore Discovery Lv. 1
- Weaponry Research Lv. 10
- Weapon Repair Lv. 1
- Skin Tempering Lv. 5
- Hammer Fall Lv. 5
- Adrenaline Rush Lv. 5
- Weapon Perfection Lv. 5
- Power-Thrust Lv. 5
- Power Maximize Lv. 5
- Dubious Salesmanship Lv. 1
- Greed Lv. 1
- Advanced Adrenaline Rush Lv. 1
Evolves from Blacksmith
Whitesmith
The Blacksmith's transcendent advancement: extreme melee physical damage, often the best single-target melee in classic RO.
Show skills
- Melt Down Lv. 10
- Cart Boost Lv. 1
- Upgrade Weapon Lv. 10
- High Speed Cart Ram Lv. 10
- Maximum Power-Thrust Lv. 5
Evolves from Whitesmith
Mechanic
The Blacksmith's 3rd job: a Madogear (mech) pilot with devastating physical damage and mechanical support options.
Show skills
- NC MADOLICENCE Lv. 5
- NC BOOSTKNUCKLE Lv. 5
- NC PILEBUNKER Lv. 3
- NC VULCANARM Lv. 3
- NC FLAMELAUNCHER Lv. 3
- NC COLDSLOWER Lv. 3
- NC ARMSCANNON Lv. 5
- NC ACCELERATION Lv. 3
- NC HOVERING Lv. 1
- NC F SIDESLIDE Lv. 1
- NC B SIDESLIDE Lv. 1
- NC MAINFRAME Lv. 4
- NC SELFDESTRUCTION Lv. 3
- NC SHAPESHIFT Lv. 4
- NC EMERGENCYCOOL Lv. 1
- NC INFRAREDSCAN Lv. 1
- NC ANALYZE Lv. 3
- NC MAGNETICFIELD Lv. 3
- NC NEUTRALBARRIER Lv. 3
- NC STEALTHFIELD Lv. 3
- NC REPAIR Lv. 5
- NC TRAININGAXE Lv. 10
- NC RESEARCHFE Lv. 5
- NC AXEBOOMERANG Lv. 5
- NC POWERSWING Lv. 10
- NC AXETORNADO Lv. 5
- NC SILVERSNIPER Lv. 5
- NC MAGICDECOY Lv. 5
- NC DISJOINT Lv. 1
- NC MAGMA ERUPTION Lv. 5
- ALL FULL THROTTLE Lv. 5
Evolves from Merchant
Alchemist
The Merchant's other second-job path (alongside Blacksmith): a potion crafter and Homunculus master with chemical area damage.
Show skills
- Axe Mastery Lv. 10
- Learning Potion Lv. 10
- Pharmacy Lv. 10
- Demonstration Lv. 5
- Acid Terror Lv. 5
- Potion Pitcher Lv. 5
- Bio Cannibalize Lv. 5
- Sphere Mine Lv. 5
- Chemical Protection Weapon Lv. 5
- Chemical Protection Shield Lv. 5
- Chemical Protection Armor Lv. 5
- Chemical Protection Helm Lv. 5
- Bioethics Lv. 1
- Call Homunculus Lv. 1
- Sabbath Lv. 1
- Resurrect Homunculus Lv. 5
- Aid Berserk Potion Lv. 1
- Spiritual Potion Creation Lv. 1
- Spiritual Potion Creation Lv. 1
- Spiritual Potion Creation Lv. 1
Evolves from Alchemist
Creator
The Alchemist's transcendent advancement: even stronger potion and Homunculus crafting, with area chemical bombs.
Show skills
- Slim Pitcher Lv. 10
- Full Chemical Protection Lv. 5
- Acid Bomb Lv. 10
Evolves from Creator
Genetic
The Alchemist's 3rd job: a biological potion/bomb master with cart-enhanced area damage and creature summons.
Show skills
- GN TRAINING SWORD Lv. 5
- GN REMODELING CART Lv. 5
- GN CART TORNADO Lv. 10
- GN CARTCANNON Lv. 5
- GN CARTBOOST Lv. 5
- GN THORNS TRAP Lv. 5
- GN BLOOD SUCKER Lv. 5
- GN SPORE EXPLOSION Lv. 10
- GN WALLOFTHORN Lv. 5
- GN CRAZYWEED Lv. 10
- GN DEMONIC FIRE Lv. 5
- GN FIRE EXPANSION Lv. 5
- GN HELLS PLANT Lv. 5
- GN MANDRAGORA Lv. 5
- GN CHANGEMATERIAL Lv. 1
- GN MIX COOKING Lv. 2
- GN S PHARMACY Lv. 10
- GN ILLUSIONDOPING Lv. 5
- ALL FULL THROTTLE Lv. 5
Evolves from Merchant
High Merchant
A reborn Merchant, on the way to becoming Blacksmith/Alchemist again on the transcendent path.
Evolves from Novice
Thief
An agile class specialized in attack speed, stealth, and critical melee damage; the base for Assassin and Rogue.
Show skills
- Double Attack Lv. 10
- Improve Dodge Lv. 10
- Steal Lv. 10
- Hiding Lv. 10
- Envenom Lv. 10
- Detoxify Lv. 1
- Sand Attack Lv. 1
- Back Slide Lv. 1
- Find Stone Lv. 1
- Stone Fling Lv. 1
Evolves from Thief
Assassin
The Thief's first advancement: a burst critical-damage melee specialist, often dual-wielding, fragile but deadly.
Show skills
- Righthand Mastery Lv. 5
- Lefthand Mastery Lv. 5
- Katar Mastery Lv. 10
- Cloaking Lv. 10
- Sonic Blow Lv. 10
- Grimtooth Lv. 5
- Enchant Poison Lv. 10
- Poison React Lv. 10
- Venom Dust Lv. 10
- Venom Splasher Lv. 10
- Sonic Acceleration Lv. 1
- Venom Knife Lv. 1
Evolves from Assassin
Assassin Cross
The Thief/Assassin's transcendent advancement: top-tier melee critical damage, often dual-wielding, the archetypal melee DPS.
Show skills
- Advanced Katar Mastery Lv. 5
- Enchant Deadly Poison Lv. 5
- Soul Destroyer Lv. 10
- Meteor Assault Lv. 10
- Create Deadly Poison Lv. 1
Evolves from Assassin Cross
Guillotine Cross
The Thief/Assassin branch's 3rd-job advancement: a poison and stealth critical-damage master, dual-wielding.
Show skills
- GC VENOMIMPRESS Lv. 5
- GC CROSSIMPACT Lv. 5
- GC DARKILLUSION Lv. 5
- GC RESEARCHNEWPOISON Lv. 10
- GC CREATENEWPOISON Lv. 1
- GC ANTIDOTE Lv. 1
- GC POISONINGWEAPON Lv. 5
- GC WEAPONBLOCKING Lv. 5
- GC COUNTERSLASH Lv. 10
- GC WEAPONCRUSH Lv. 5
- GC VENOMPRESSURE Lv. 5
- GC POISONSMOKE Lv. 5
- GC CLOAKINGEXCEED Lv. 5
- GC PHANTOMMENACE Lv. 1
- GC HALLUCINATIONWALK Lv. 5
- GC ROLLINGCUTTER Lv. 5
- GC CROSSRIPPERSLASHER Lv. 5
- GC DARKCROW Lv. 5
- ALL FULL THROTTLE Lv. 5
Evolves from Thief
Rogue
The Thief's other second-job path (alongside Assassin): a versatile rogue able to steal enemy skills and deal flexible damage.
Show skills
- Sword Mastery Lv. 10
- Vulture's Eye Lv. 10
- Double Strafe Lv. 10
- Remove Trap Lv. 1
- Snatcher Lv. 10
- Steal Coin Lv. 10
- Back Stab Lv. 10
- Tunnel Drive Lv. 5
- Raid Lv. 5
- Strip Weapon Lv. 5
- Strip Shield Lv. 5
- Strip Armor Lv. 5
- Strip Helm Lv. 5
- Intimidate Lv. 5
- Graffiti Lv. 1
- Flag Graffiti Lv. 5
- Cleaner Lv. 1
- Gangster's Paradise Lv. 1
- Compulsion Discount Lv. 5
- Plagiarism Lv. 10
- Close Confine Lv. 1
Evolves from Rogue
Stalker
The Rogue's transcendent advancement: extreme versatility, able to steal skills and deal flexible melee or ranged damage.
Show skills
- Chase Walk Lv. 5
- Reject Sword Lv. 5
- Preserve Lv. 1
- Full Strip Lv. 5
Evolves from Stalker
Shadow Chaser
The Stalker's 3rd job: a master of deception and flexible damage, able to copy enemy skills and strike from the shadows.
Show skills
- SC FATALMENACE Lv. 10
- SC REPRODUCE Lv. 10
- SC AUTOSHADOWSPELL Lv. 10
- SC SHADOWFORM Lv. 5
- SC TRIANGLESHOT Lv. 10
- SC BODYPAINT Lv. 5
- SC INVISIBILITY Lv. 5
- SC DEADLYINFECT Lv. 5
- SC ENERVATION Lv. 3
- SC GROOMY Lv. 3
- SC IGNORANCE Lv. 3
- SC LAZINESS Lv. 3
- SC UNLUCKY Lv. 3
- SC WEAKNESS Lv. 3
- SC STRIPACCESSARY Lv. 5
- SC MANHOLE Lv. 3
- SC DIMENSIONDOOR Lv. 3
- SC CHAOSPANIC Lv. 3
- SC MAELSTROM Lv. 3
- SC BLOODYLUST Lv. 3
- SC FEINTBOMB Lv. 10
- SC ESCAPE Lv. 5
- ALL FULL THROTTLE Lv. 5
Evolves from Thief
High Thief
A reborn Thief, on the way to becoming Assassin/Rogue again on the transcendent path.
Evolves from Novice
Super Novice
A special class combining small fragments of every first job's skills into one versatile character, with an unusual leveling curve.
Show skills
- Sword Mastery Lv. 10
- Increase HP Recovery Lv. 10
- Bash Lv. 10
- Provoke Lv. 10
- Magnum Break Lv. 10
- Endure Lv. 10
- Increase SP Recovery Lv. 10
- Sight Lv. 1
- Napalm Beat Lv. 10
- Safety Wall Lv. 10
- Soul Strike Lv. 10
- Cold Bolt Lv. 10
- Frost Diver Lv. 10
- Stone Curse Lv. 10
- Fire Ball Lv. 10
- Fire Wall Lv. 10
- Fire Bolt Lv. 10
- Lightening Bolt Lv. 10
- Thunderstorm Lv. 10
- Divine Protection Lv. 10
- Demon Bane Lv. 10
- Ruwach Lv. 1
- Pneuma Lv. 1
- Teleport Lv. 2
- Warp Portal Lv. 4
- Heal Lv. 10
- Increase AGI Lv. 10
- Decrease AGI Lv. 10
- Aqua Benedicta Lv. 1
- Signum Crusis Lv. 10
- Angelus Lv. 10
- Blessing Lv. 10
- Cure Lv. 1
- Enlarge Weight Limit Lv. 10
- Discount Lv. 10
- Overcharge Lv. 10
- Pushcart Lv. 10
- Item Appraisal Lv. 1
- Vending Lv. 10
- Mammonite Lv. 10
- Owl's Eye Lv. 10
- Vulture's Eye Lv. 10
- Improve Concentration Lv. 10
- Double Attack Lv. 10
- Improve Dodge Lv. 10
- Steal Lv. 10
- Hiding Lv. 10
- Envenom Lv. 10
- Detoxify Lv. 1
- ALL BUYING STORE Lv. 1
- MC CARTDECORATE Lv. 1
Evolves from Novice
Gunslinger
A special ranged class based on pistols and rifles, with a wide variety of special ammo and flexible damage.
Show skills
- Coin Flip Lv. 5
- Coin Fling Lv. 1
- Triple Action Lv. 1
- Bull's Eye Lv. 1
- Last Stand Lv. 1
- Gunslinger's Panic Lv. 1
- Increase Accuracy Lv. 1
- Magical Bullet Lv. 1
- Cracker Lv. 1
- Single Action Lv. 10
- Snake Eyes Lv. 10
- Chain Action Lv. 10
- Tracking Lv. 10
- Disarm Lv. 5
- Wounding Shot Lv. 5
- Trigger Happy Shot Lv. 10
- Desperado Lv. 10
- Gatling Fever Lv. 10
- Crowd Control Shot Lv. 10
- Full Blast Lv. 10
- Spread Shot Lv. 10
- Gunslinger Mine Lv. 10
Evolves from Gunslinger
Rebellion
The Gunslinger's advanced evolution: even greater ranged damage with special ammo and more tactical options.
Show skills
- RL RICHS COIN Lv. 1
- RL MASS SPIRAL Lv. 5
- RL BANISHING BUSTER Lv. 10
- RL B TRAP Lv. 5
- RL FLICKER Lv. 1
- RL S STORM Lv. 5
- RL E CHAIN Lv. 10
- RL QD SHOT Lv. 1
- RL C MARKER Lv. 1
- RL FIREDANCE Lv. 10
- RL H MINE Lv. 5
- RL P ALTER Lv. 5
- RL FALLEN ANGEL Lv. 1
- RL R TRIP Lv. 10
- RL D TAIL Lv. 10
- RL FIRE RAIN Lv. 5
- RL HEAT BARREL Lv. 5
- RL AM BLAST Lv. 5
- RL SLUGSHOT Lv. 5
- RL HAMMER OF GOD Lv. 10
Evolves from Novice
Ninja
A special hybrid class blending elemental ninjutsu, shuriken throws, and mobility/stealth techniques.
Show skills
- Dagger Throwing Practice Lv. 10
- Throw Shuriken Lv. 10
- Throw Kunai Lv. 5
- Throw Huuma Shuriken Lv. 5
- Throw Coins Lv. 10
- Flip Tatami Lv. 5
- Haze Slasher Lv. 10
- Shadow Leap Lv. 5
- Shadow Slash Lv. 5
- Cicada Skin Shed Lv. 5
- Mirror Image Lv. 10
- Ninja Mastery Lv. 10
- Flaming Petals Lv. 10
- Blaze Shield Lv. 10
- Exploding Dragon Lv. 5
- Freezing Spear Lv. 10
- Watery Evasion Lv. 10
- Snow Flake Draft Lv. 5
- Wind Blade Lv. 10
- Lightning Jolt Lv. 5
- First Wind Lv. 5
- Ninja Aura Lv. 5
- Killing Stroke Lv. 10
Evolves from Ninja
Kagerou
A special advanced ninja class (male variant), with offensive ninjutsu and high mobility in close combat.
Show skills
- KO YAMIKUMO Lv. 1
- KO RIGHT Lv. 5
- KO LEFT Lv. 5
- KO JYUMONJIKIRI Lv. 10
- KO SETSUDAN Lv. 5
- KO BAKURETSU Lv. 5
- KO HAPPOKUNAI Lv. 5
- KO MUCHANAGE Lv. 10
- KO HUUMARANKA Lv. 10
- KO MAKIBISHI Lv. 5
- KO MEIKYOUSISUI Lv. 5
- KO ZANZOU Lv. 5
- KO KYOUGAKU Lv. 5
- KO JYUSATSU Lv. 5
- KO KAHU ENTEN Lv. 1
- KO HYOUHU HUBUKI Lv. 1
- KO KAZEHU SEIRAN Lv. 1
- KO DOHU KOUKAI Lv. 1
- KO KAIHOU Lv. 1
- KO ZENKAI Lv. 1
- KO GENWAKU Lv. 5
- KO IZAYOI Lv. 5
- KG KAGEHUMI Lv. 5
- KG KYOMU Lv. 5
- KG KAGEMUSYA Lv. 5
Evolves from Ninja
Oboro
A special advanced ninja class (female variant), with offensive ninjutsu and high mobility in close combat.
Show skills
- KO YAMIKUMO Lv. 1
- KO RIGHT Lv. 5
- KO LEFT Lv. 5
- KO JYUMONJIKIRI Lv. 10
- KO SETSUDAN Lv. 5
- KO BAKURETSU Lv. 5
- KO HAPPOKUNAI Lv. 5
- KO MUCHANAGE Lv. 10
- KO HUUMARANKA Lv. 10
- KO MAKIBISHI Lv. 5
- KO MEIKYOUSISUI Lv. 5
- KO ZANZOU Lv. 5
- KO KYOUGAKU Lv. 5
- KO JYUSATSU Lv. 5
- KO KAHU ENTEN Lv. 1
- KO HYOUHU HUBUKI Lv. 1
- KO KAZEHU SEIRAN Lv. 1
- KO DOHU KOUKAI Lv. 1
- KO KAIHOU Lv. 1
- KO ZENKAI Lv. 1
- KO GENWAKU Lv. 5
- KO IZAYOI Lv. 5
- OB ZANGETSU Lv. 5
- OB OBOROGENSOU Lv. 5
- OB AKAITSUKI Lv. 5
Evolves from Novice
Taekwon
A special bare-handed martial-arts class focused on Base Level more than Job Level; the base for Taekwon Master, Soul Linker, and Star Gladiator.
Show skills
- Sprint Lv. 10
- Tornado Stance Lv. 1
- Tornado Kick Lv. 7
- Heel Drop Stance Lv. 1
- Heel Drop Lv. 7
- Roundhouse Stance Lv. 1
- Roundhouse Lv. 7
- Counter Kick Stance Lv. 1
- Counter Kick Lv. 7
- Tumbling Lv. 1
- Flying Kick Lv. 7
- Peaceful Break Lv. 10
- Happy Break Lv. 10
- Kihop Lv. 5
- Mild Wind Lv. 7
- Leap Lv. 5
- Taekwon Mission Lv. 1
Evolves from Taekwon
Star Gladiator
A Taekwon advancement focused on combat: a bare-handed fighter with constellation- and spirit-based abilities.
Show skills
- Solar, Lunar and Stellar Perception Lv. 3
- Solar Heat Lv. 3
- Lunar Heat Lv. 3
- Stellar Heat Lv. 3
- Solar Protection Lv. 4
- Lunar Protection Lv. 4
- Stellar Protection Lv. 4
- Solar, Lunar and Stellar Opposition Lv. 3
- Solar Wrath Lv. 3
- Lunar Wrath Lv. 3
- Stellar Wrath Lv. 3
- Solar Blessings Lv. 5
- Lunar Blessings Lv. 5
- Stellar Blessings Lv. 5
- Solar, Lunar and Stellar Shadow Lv. 10
- Solar, Lunar and Stellar Team-up Lv. 3
- Solar, Lunar and Stellar Courier Lv. 10
- Solar, Lunar and Stellar Union Lv. 1
Evolves from Star Gladiator
Star Emperor
The Star Gladiator's advanced evolution: a bare-handed fighter with further empowered stellar abilities.
Show skills
- SJ LIGHTOFMOON Lv. 5
- SJ LUNARSTANCE Lv. 3
- SJ FULLMOONKICK Lv. 10
- SJ LIGHTOFSTAR Lv. 5
- SJ STARSTANCE Lv. 3
- SJ NEWMOONKICK Lv. 7
- SJ FLASHKICK Lv. 7
- SJ STAREMPEROR Lv. 5
- SJ NOVAEXPLOSING Lv. 5
- SJ UNIVERSESTANCE Lv. 3
- SJ FALLINGSTAR Lv. 10
- SJ GRAVITYCONTROL Lv. 1
- SJ BOOKOFDIMENSION Lv. 5
- SJ BOOKOFCREATINGSTAR Lv. 5
- SJ DOCUMENT Lv. 3
- SJ PURIFY Lv. 1
- SJ LIGHTOFSUN Lv. 5
- SJ SUNSTANCE Lv. 3
- SJ SOLARBURST Lv. 10
- SJ PROMINENCEKICK Lv. 7
Evolves from Taekwon
Soul Linker
A Taekwon advancement focused on support: 'links' other players' souls to grant them unique buffs.
Show skills
- Alchemist Spirit Lv. 5
- Monk Spirit Lv. 5
- Fist Master Spirit Lv. 5
- Sage Spirit Lv. 5
- Crusader Spirit Lv. 5
- Super Novice Spirit Lv. 5
- Knight Spirit Lv. 5
- Wizard Spirit Lv. 5
- Priest Spirit Lv. 5
- Bard and Dancer Spirits Lv. 5
- Rogue Spirit Lv. 5
- Assassin Spirit Lv. 5
- Blacksmith Spirit Lv. 5
- Hunter Spirit Lv. 5
- Soul Linker Spirit Lv. 5
- Kaizel Lv. 7
- Kaahi Lv. 7
- Kaupe Lv. 3
- Kaite Lv. 7
- Kaina Lv. 7
- Estin Lv. 7
- Estun Lv. 7
- Esma Lv. 10
- Eswoo Lv. 7
- Eske Lv. 3
- Eska Lv. 3
- 1st Transcendent Spirit Lv. 5
Evolves from Soul Linker
Soul Reaper
The Soul Linker's advanced evolution: manipulates souls with even more powerful support/control effects.
Show skills
- SP SOULGOLEM Lv. 5
- SP SOULSHADOW Lv. 5
- SP SOULFALCON Lv. 5
- SP SOULFAIRY Lv. 5
- SP CURSEEXPLOSION Lv. 10
- SP SOULCURSE Lv. 5
- SP SPA Lv. 10
- SP SHA Lv. 5
- SP SWHOO Lv. 10
- SP SOULUNITY Lv. 7
- SP SOULDIVISION Lv. 5
- SP SOULREAPER Lv. 5
- SP SOULREVOLVE Lv. 3
- SP SOULCOLLECT Lv. 5
- SP SOULEXPLOSION Lv. 5
- SP SOULENERGY Lv. 5
- SP KAUTE Lv. 5
Evolves from Novice
High Novice
A temporary form right after rebirth, before redoing the first job on the transcendent path.
Show skills
- Trickdead Lv. 1
Summoner
A special lightweight class meant for a simplified start: uses small elemental spirits for basic attack and support.
Show skills
- SU BASIC SKILL Lv. 1
- SU BITE Lv. 1
- SU HIDE Lv. 1
- SU SCRATCH Lv. 3
- SU STOOP Lv. 1
- SU LOPE Lv. 3
- SU SPRITEMABLE Lv. 1
- SU POWEROFLAND Lv. 1
- SU SV STEMSPEAR Lv. 5
- SU CN POWDERING Lv. 5
- SU CN METEOR Lv. 5
- SU SV ROOTTWIST Lv. 5
- SU POWEROFLIFE Lv. 1
- SU SCAROFTAROU Lv. 5
- SU PICKYPECK Lv. 5
- SU ARCLOUSEDASH Lv. 5
- SU LUNATICCARROTBEAT Lv. 5
- SU POWEROFSEA Lv. 1
- SU TUNABELLY Lv. 5
- SU TUNAPARTY Lv. 5
- SU BUNCHOFSHRIMP Lv. 5
- SU FRESHSHRIMP Lv. 5
- SU SOULATTACK Lv. 1
- SU POWEROFFLOCK Lv. 5
- SU SVG SPIRIT Lv. 5
- SU HISS Lv. 5
- SU NYANGGRASS Lv. 5
- SU GROOMING Lv. 5
- SU PURRING Lv. 5
- SU SHRIMPARTY Lv. 5
- SU SPIRITOFLIFE Lv. 1
- SU MEOWMEOW Lv. 5
- SU SPIRITOFLAND Lv. 1
- SU CHATTERING Lv. 5
- SU SPIRITOFSEA Lv. 1
- Come to me, honey~ Lv. 1
Every character's starting class: low stats and no specialization yet, meant to learn the game's basics before choosing a first job.
A melee fighter built around Strength and Vitality, with high HP and solid tanking potential; the base for Knight and Crusader.
The Swordsman's first advancement: a mounted heavy fighter with high HP and steady physical damage, a strong tank and melee attacker.
The Knight's transcendent advancement: top-tier melee physical damage, the archetypal melee tank/DPS.
The Knight's 3rd job: a rune-empowered knight with very high physical damage and a summonable dragon mount.
The Swordsman's other second-job path (alongside Knight): a holy shield-bearing warrior with dark-magic resistance and defensive support.
The Crusader's transcendent advancement: the ultimate holy tank, very high defense and strong ally-protection tools.
The Crusader's 3rd job: a holy tank/attacker with spears and protection magic, also capable of solid area damage.
A reborn Swordsman, on the way to becoming Knight/Crusader again on the transcendent path.
An elemental spellcaster with strong area damage but low HP and slow early casting; the base for Wizard and Sage.
The Mage's first advancement: an elemental area-damage specialist, devastating but still fragile.
The Wizard's transcendent advancement: even greater elemental area damage, with new devastating spells.
The Wizard's 3rd job: a master of the elements with multi-element magic combos and strong area crowd control.
The Mage's other second-job path (alongside Wizard): a versatile scholar with support/utility spells alongside elemental attacks.
The Sage's transcendent advancement: upgraded support/control magic, excellent at disabling enemies and assisting the party.
The Sage's 3rd job: elemental magic with summoned spirits and strong control, very versatile in PvM and PvP.
A reborn Mage, on the way to becoming Wizard/Sage again on the transcendent path.
A ranged fighter built around Dexterity and precise/critical hits, strong against single targets; the base for Hunter and Bard/Dancer.
The Archer's first advancement: a ranged marksman with traps and a falcon companion, dealing steady damage from afar.
The Hunter's transcendent advancement: even higher ranged damage, with upgraded traps and falcon.
The Hunter's 3rd job: an even deadlier archer/trapper, with an upgraded falcon and advanced traps.
The Archer's male second-job support path: a musician whose songs buff the whole party.
The Bard's transcendent advancement: even stronger musical support for the whole party.
The Clown's 3rd job: the ultimate musical support, with even stronger party-wide songs.
The Archer's female second-job support path: a dancer whose performances buff the party.
The Dancer's transcendent advancement: even stronger performance-based support for the whole party.
The Gypsy's 3rd job: the ultimate performance-based support, with even stronger party-wide effects.
A reborn Archer, on the way to becoming Hunter/Bard/Dancer again on the transcendent path.
A support class with healing, buffs, and resistance to dark magic; essential for party survival; the base for Priest and Monk.
The Acolyte's first advancement: the party's main healer and support, with resurrection and area protection spells.
The Priest's transcendent advancement: even stronger support, with superior area protection spells.
The Priest's 3rd job: even greater mass healing and support, with spells that heal or damage across an area.
The Acolyte's other second-job path (alongside Priest): a bare-handed combo fighter with escalating physical damage.
The Monk's transcendent advancement: even more devastating bare-handed combos, one of the best sustained melee damage dealers.
The Champion's 3rd job: a bare-handed fighter with even more devastating combos and spiritual-energy abilities.
A reborn Acolyte, on the way to becoming Priest/Monk again on the transcendent path.
An economy-focused class with physical strength and cart-based utility, with access to trading and crafting; the base for Blacksmith and Alchemist.
The Merchant's first advancement: a combat blacksmith with very high physical damage and the ability to forge/refine equipment.
The Blacksmith's transcendent advancement: extreme melee physical damage, often the best single-target melee in classic RO.
The Blacksmith's 3rd job: a Madogear (mech) pilot with devastating physical damage and mechanical support options.
The Merchant's other second-job path (alongside Blacksmith): a potion crafter and Homunculus master with chemical area damage.
The Alchemist's transcendent advancement: even stronger potion and Homunculus crafting, with area chemical bombs.
The Alchemist's 3rd job: a biological potion/bomb master with cart-enhanced area damage and creature summons.
A reborn Merchant, on the way to becoming Blacksmith/Alchemist again on the transcendent path.
An agile class specialized in attack speed, stealth, and critical melee damage; the base for Assassin and Rogue.
The Thief's first advancement: a burst critical-damage melee specialist, often dual-wielding, fragile but deadly.
The Thief/Assassin's transcendent advancement: top-tier melee critical damage, often dual-wielding, the archetypal melee DPS.
The Thief/Assassin branch's 3rd-job advancement: a poison and stealth critical-damage master, dual-wielding.
The Thief's other second-job path (alongside Assassin): a versatile rogue able to steal enemy skills and deal flexible damage.
The Rogue's transcendent advancement: extreme versatility, able to steal skills and deal flexible melee or ranged damage.
The Stalker's 3rd job: a master of deception and flexible damage, able to copy enemy skills and strike from the shadows.
A reborn Thief, on the way to becoming Assassin/Rogue again on the transcendent path.
A special class combining small fragments of every first job's skills into one versatile character, with an unusual leveling curve.
A special ranged class based on pistols and rifles, with a wide variety of special ammo and flexible damage.
The Gunslinger's advanced evolution: even greater ranged damage with special ammo and more tactical options.
A special hybrid class blending elemental ninjutsu, shuriken throws, and mobility/stealth techniques.
A special advanced ninja class (male variant), with offensive ninjutsu and high mobility in close combat.
A special advanced ninja class (female variant), with offensive ninjutsu and high mobility in close combat.
A special bare-handed martial-arts class focused on Base Level more than Job Level; the base for Taekwon Master, Soul Linker, and Star Gladiator.
A Taekwon advancement focused on combat: a bare-handed fighter with constellation- and spirit-based abilities.
The Star Gladiator's advanced evolution: a bare-handed fighter with further empowered stellar abilities.
A Taekwon advancement focused on support: 'links' other players' souls to grant them unique buffs.
The Soul Linker's advanced evolution: manipulates souls with even more powerful support/control effects.
A temporary form right after rebirth, before redoing the first job on the transcendent path.
A special lightweight class meant for a simplified start: uses small elemental spirits for basic attack and support.
Poring Staff