SinaRO Classes
Every class actually available on this server, with the skills tied to each one. Each branch shows how it evolves starting from its base class.
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Select a race to view the classes available for that path.
Novice
Base classEvery character's starting class: low stats and no specialization yet, meant to learn the game's basics before choosing a first job.
Show skills
- Basic Skill Lv. 9
- First Aid Lv. 1
- Trick Dead Lv. 1
- Come to me, honey~ Lv. 1
Evolves from Novice
A melee fighter built around Strength and Vitality, with high HP and solid tanking potential; the base for Knight and Crusader.
Show skills
- Sword Mastery Lv. 10
- Two-Handed Sword Mastery Lv. 10
- Increase HP Recovery Lv. 10
- Bash Lv. 10
- Provoke Lv. 10
- Magnum Break Lv. 10
- Endure Lv. 10
- Moving HP Recovery Lv. 1
- Fatal Blow Lv. 1
- Auto Berserk Lv. 1
Evolves from Swordsman
The Swordsman's first advancement: a mounted heavy fighter with high HP and steady physical damage, a strong tank and melee attacker.
Show skills
- Spear Mastery Lv. 10
- Pierce Lv. 10
- Brandish Spear Lv. 10
- Spear Stab Lv. 10
- Spear Boomerang Lv. 5
- Two Hand Quicken Lv. 10
- Counter Attack Lv. 5
- Bowling Bash Lv. 10
- Peco Peco Riding Lv. 1
- Cavalier Mastery Lv. 5
- Charge Attack Lv. 1
- Sword Quicken Lv. 1
Evolves from Swordsman
The Swordsman's other second-job path (alongside Knight): a holy shield-bearing warrior with dark-magic resistance and defensive support.
Show skills
- Peco Peco Riding Lv. 1
- Cavalier Mastery Lv. 5
- Spear Mastery Lv. 10
- Cure Lv. 1
- Divine Protection Lv. 10
- Demon Bane Lv. 10
- Heal Lv. 10
- Faith Lv. 10
- Auto Guard Lv. 10
- Shield Charge Lv. 5
- Shield Boomerang Lv. 5
- Reflect Shield Lv. 10
- Holy Cross Lv. 10
- Grand Cross Lv. 10
- Devotion Lv. 5
- Divine Providence Lv. 5
- Defending Aura Lv. 5
- Spear Quicken Lv. 10
- Shrink Lv. 1
Evolves from Novice
An elemental spellcaster with strong area damage but low HP and slow early casting; the base for Wizard and Sage.
Show skills
- Increase SP Recovery Lv. 10
- Sight Lv. 1
- Napalm Beat Lv. 10
- Safety Wall Lv. 10
- Soul Strike Lv. 10
- Cold Bolt Lv. 10
- Frost Driver Lv. 10
- Stone Curse Lv. 10
- Fire Ball Lv. 10
- Fire Wall Lv. 10
- Fire Bolt Lv. 10
- Lightning Bolt Lv. 10
- Thunder Storm Lv. 10
- Energy Coat Lv. 1
Evolves from Mage
The Mage's first advancement: an elemental area-damage specialist, devastating but still fragile.
Show skills
- Fire Pillar Lv. 10
- Sightrasher Lv. 10
- Meteor Storm Lv. 10
- Jupitel Thunder Lv. 10
- Lord of Vermilion Lv. 10
- Waterball Lv. 5
- Icewall Lv. 10
- Frost Nova Lv. 10
- Storm Gust Lv. 10
- Earth Spike Lv. 5
- Heaven's Drive Lv. 5
- Quagmire Lv. 5
- Sense Lv. 1
- Sight Blaster Lv. 1
Evolves from Mage
The Mage's other second-job path (alongside Wizard): a versatile scholar with support/utility spells alongside elemental attacks.
Show skills
- Sense Lv. 1
- Earth Spike Lv. 5
- Heaven's Drive Lv. 5
- Advanced Book Lv. 10
- Cast Cancel Lv. 5
- Magic Rod Lv. 5
- Spell Breaker Lv. 5
- Free Cast Lv. 10
- Auto Spell Lv. 10
- Flame Launcher Lv. 5
- Frost Weapon Lv. 5
- Lightning Loader Lv. 5
- Seismic Weapon Lv. 5
- Dragonology Lv. 5
- Volcano Lv. 5
- Deluge Lv. 5
- Violent Gale Lv. 5
- Land Protector Lv. 5
- Dispell Lv. 5
- Abracadabra Lv. 10
- Create Elemental Converter Lv. 1
- Elemental Change (Water) Lv. 1
- Elemental Change (Earth) Lv. 1
- Elemental Change (Fire) Lv. 1
- Elemental Change (Wind) Lv. 1
Evolves from Novice
A ranged fighter built around Dexterity and precise/critical hits, strong against single targets; the base for Hunter and Bard/Dancer.
Show skills
- Owl's Eye Lv. 10
- Vulture's Eye Lv. 10
- Improve Concentration Lv. 10
- Double Strafe Lv. 10
- Arrow Shower Lv. 10
- Arrow Craft Lv. 1
- Charged Arrow Lv. 1
Evolves from Archer
The Archer's first advancement: a ranged marksman with traps and a falcon companion, dealing steady damage from afar.
Show skills
- Skid Trap Lv. 5
- Land Mine Lv. 5
- Ankle Snare Lv. 5
- Shockwave Trap Lv. 5
- Sandman Lv. 5
- Flasher Lv. 5
- Freezing Trap Lv. 5
- Blast Mine Lv. 5
- Claymore Trap Lv. 5
- Remove Trap Lv. 1
- Talkie Box Lv. 1
- Beastbane Lv. 10
- Falconry Mastery Lv. 1
- Steel Crow Lv. 10
- Blitz Beat Lv. 5
- Detecting Lv. 4
- Spring Trap Lv. 5
- Phantasmic Arrow Lv. 1
- Beast Strafing Lv. 1
Evolves from Archer
The Archer's male second-job support path: a musician whose songs buff the whole party.
Show skills
- Musical Lesson Lv. 10
- Musical Strike Lv. 5
- Dissonance Lv. 5
- Unbarring Octave Lv. 5
- Whistle Lv. 10
- Assassin Cross at Sunset Lv. 10
- Bragi's Poem Lv. 10
- Idun's Apple Lv. 10
- Extemporaneousness Lv. 1
- Encore Lv. 1
- Lullaby Lv. 1
- Rich Man Mr.Kim Lv. 5
- Eternal Chaos Lv. 1
- Drum Sound on Battlefield Lv. 5
- Ring of Nibelungen Lv. 5
- Loki's Wail Lv. 1
- Into The Abyss Lv. 1
- Invulnerable Siegfried Lv. 5
- Pang Voice Lv. 1
Evolves from Archer
The Archer's female second-job support path: a dancer whose performances buff the party.
Show skills
- Dancing Lesson Lv. 10
- Dart Arrow Lv. 5
- Ugly Dance Lv. 5
- Scream Lv. 5
- Humming Lv. 10
- Don't Forget Me Lv. 10
- Kiss of Fortune Lv. 10
- Service For You Lv. 10
- Extemporaneousness Lv. 1
- Encore Lv. 1
- Lullaby Lv. 1
- Rich Man Mr.Kim Lv. 5
- Eternal Chaos Lv. 1
- Drum Sound on Battlefield Lv. 5
- Ring of Nibelungen Lv. 5
- Loki's Wail Lv. 1
- Into The Abyss Lv. 1
- Invulnerable Siegfried Lv. 5
- Wink of Charm Lv. 1
Evolves from Novice
A support class with healing, buffs, and resistance to dark magic; essential for party survival; the base for Priest and Monk.
Show skills
- Divine Protection Lv. 10
- Demon Bane Lv. 10
- Ruwach Lv. 1
- Pneuma Lv. 1
- Teleport Lv. 2
- Warp Portal Lv. 4
- Heal Lv. 10
- Increase AGI Lv. 10
- Decrease AGI Lv. 10
- Aqua Benedicta Lv. 1
- Signum Crucis Lv. 10
- Angelus Lv. 10
- Blessing Lv. 10
- Cure Lv. 1
- Holy Light Lv. 1
Evolves from Acolyte
The Acolyte's first advancement: the party's main healer and support, with resurrection and area protection spells.
Show skills
- Increase SP Recovery Lv. 10
- Safety Wall Lv. 10
- Resurrection Lv. 4
- Mace Mastery Lv. 10
- Impositio Manus Lv. 5
- Suffragium Lv. 3
- Aspersio Lv. 5
- B.S. Sacramenti Lv. 5
- Sanctuary Lv. 10
- Slow Poison Lv. 4
- Recovery Lv. 1
- Kyrie Eleison Lv. 10
- Magnificat Lv. 5
- Gloria Lv. 5
- Lex Divina Lv. 10
- Turn Undead Lv. 10
- Lex Aeterna Lv. 1
- Magnus Exorcismus Lv. 10
- Redemptio Lv. 1
Evolves from Acolyte
The Acolyte's other second-job path (alongside Priest): a bare-handed combo fighter with escalating physical damage.
Show skills
- Iron Hand Lv. 10
- Vigor Recovery Lv. 5
- Vigor condensation Lv. 5
- Spiritual Sphere Absorption Lv. 1
- Triple Attack Lv. 10
- Snap Lv. 1
- Dodge Lv. 10
- infiltration Lv. 5
- Finger Offensive Lv. 5
- Steel Body Lv. 5
- Stop Blade Lv. 5
- Vigor Explosion Lv. 5
- Asura Strike Lv. 5
- Chain Combo Lv. 5
- Combo Finish Lv. 5
- Ki Translation Lv. 1
- Ki Explosion Lv. 1
Evolves from Novice
An economy-focused class with physical strength and cart-based utility, with access to trading and crafting; the base for Blacksmith and Alchemist.
Show skills
- Enlarge Weight Limit Lv. 10
- Discount Lv. 10
- Overcharge Lv. 10
- Pushcart Lv. 10
- Item Appraisal Lv. 1
- Vending Lv. 10
- Mammonite Lv. 10
- Cart Revolution Lv. 1
- Change Cart Lv. 1
- Crazy Uproar Lv. 1
- Open Buying Store Lv. 1
- MC CARTDECORATE Lv. 1
Evolves from Merchant
The Merchant's first advancement: a combat blacksmith with very high physical damage and the ability to forge/refine equipment.
Show skills
- Iron Tempering Lv. 5
- Steel Tempering Lv. 5
- Enchanted Stone Craft Lv. 5
- Research Oridecon Lv. 5
- Smith Dagger Lv. 3
- Smith Sword Lv. 3
- Smith Two-handed Sword Lv. 3
- Smith Axe Lv. 3
- Smith Mace Lv. 3
- Smith Brass Knuckle Lv. 3
- Smith Spear Lv. 3
- Hilt Binding Lv. 1
- Ore Discovery Lv. 1
- Weaponry Research Lv. 10
- Repair Weapon Lv. 1
- Skin Tempering Lv. 5
- Hammerfall Lv. 5
- Adrenaline Rush Lv. 5
- Weapon Perfection Lv. 5
- Power Thrust Lv. 5
- Maximize Power Lv. 5
- Unfair Trick Lv. 1
- Greed Lv. 1
- Adrenaline All Lv. 1
Evolves from Merchant
The Merchant's other second-job path (alongside Blacksmith): a potion crafter and Homunculus master with chemical area damage.
Show skills
- Axe Mastery Lv. 10
- Learning Potion Lv. 10
- Pharmacy Lv. 10
- Demonstration Lv. 5
- Acid Terror Lv. 5
- Potion Pitcher Lv. 5
- Bio Cannibalize Lv. 5
- Summon Marine Sphere Lv. 5
- Chemical Protection (Weapon) Lv. 5
- Chemical Protection (Shield) Lv. 5
- Chemical Protection (Armor) Lv. 5
- Chemical Protection (Helm) Lv. 5
- Bioethics Lv. 1
- Call Homunculus Lv. 1
- Rest Lv. 1
- Resurrection Homunculus Lv. 5
- Berserk Pitcher Lv. 1
- Twilight Pharmacy Lv. 1
- Twilight Pharmacy Lv. 1
- Twilight Pharmacy Lv. 1
Evolves from Novice
An agile class specialized in attack speed, stealth, and critical melee damage; the base for Assassin and Rogue.
Show skills
- Double Attack Lv. 10
- Improve Dodge Lv. 10
- Steal Lv. 10
- Hiding Lv. 10
- Envenom Lv. 10
- Detoxify Lv. 1
- Sprinkle Sand Lv. 1
- Back Slide Lv. 1
- Find Stone Lv. 1
- Stone Fling Lv. 1
Evolves from Thief
The Thief's first advancement: a burst critical-damage melee specialist, often dual-wielding, fragile but deadly.
Show skills
- Righthand Mastery Lv. 5
- Lefthand Mastery Lv. 5
- Katar Mastery Lv. 10
- Cloaking Lv. 10
- Sonic Blow Lv. 10
- Grimtooth Lv. 5
- Enchant Poison Lv. 10
- Poison React Lv. 10
- Venom Dust Lv. 10
- Venom Splasher Lv. 10
- Sonic Acceleration Lv. 1
- Venom Knife Lv. 1
Evolves from Thief
The Thief's other second-job path (alongside Assassin): a versatile rogue able to steal enemy skills and deal flexible damage.
Show skills
- Sword Mastery Lv. 10
- Vulture's Eye Lv. 10
- Double Strafe Lv. 10
- Remove Trap Lv. 1
- Snatcher Lv. 10
- Steal Coin Lv. 10
- Back Stab Lv. 10
- Tunnel Drive Lv. 5
- Raid Lv. 5
- Strip Weapon Lv. 5
- Strip Shield Lv. 5
- Strip Armor Lv. 5
- Strip Helm Lv. 5
- Intimidate Lv. 5
- Graffiti Lv. 1
- Flag Graffiti Lv. 5
- Cleaner Lv. 1
- Gangster Paradise Lv. 1
- Compulsion Discount Lv. 5
- Plagiarism Lv. 10
- Close Confine Lv. 1
Evolves from Novice
A special class combining small fragments of every first job's skills into one versatile character, with an unusual leveling curve.
Show skills
- Sword Mastery Lv. 10
- Increase HP Recovery Lv. 10
- Bash Lv. 10
- Provoke Lv. 10
- Magnum Break Lv. 10
- Endure Lv. 10
- Increase SP Recovery Lv. 10
- Sight Lv. 1
- Napalm Beat Lv. 10
- Safety Wall Lv. 10
- Soul Strike Lv. 10
- Cold Bolt Lv. 10
- Frost Driver Lv. 10
- Stone Curse Lv. 10
- Fire Ball Lv. 10
- Fire Wall Lv. 10
- Fire Bolt Lv. 10
- Lightning Bolt Lv. 10
- Thunder Storm Lv. 10
- Divine Protection Lv. 10
- Demon Bane Lv. 10
- Ruwach Lv. 1
- Pneuma Lv. 1
- Teleport Lv. 2
- Warp Portal Lv. 4
- Heal Lv. 10
- Increase AGI Lv. 10
- Decrease AGI Lv. 10
- Aqua Benedicta Lv. 1
- Signum Crucis Lv. 10
- Angelus Lv. 10
- Blessing Lv. 10
- Cure Lv. 1
- Enlarge Weight Limit Lv. 10
- Discount Lv. 10
- Overcharge Lv. 10
- Pushcart Lv. 10
- Item Appraisal Lv. 1
- Vending Lv. 10
- Mammonite Lv. 10
- Owl's Eye Lv. 10
- Vulture's Eye Lv. 10
- Improve Concentration Lv. 10
- Double Attack Lv. 10
- Improve Dodge Lv. 10
- Steal Lv. 10
- Hiding Lv. 10
- Envenom Lv. 10
- Detoxify Lv. 1
- Open Buying Store Lv. 1
- MC CARTDECORATE Lv. 1
Evolves from Super Novice
The Super Novice's expanded evolution: broadens its skill repertoire and takes the class's versatility to a higher level.
Show skills
- Impositio Manus Lv. 5
- Aspersio Lv. 5
- Sanctuary Lv. 10
- Recovery Lv. 1
- Magnificat Lv. 5
- Gloria Lv. 5
- Fire Pillar Lv. 10
- Sightrasher Lv. 10
- Meteor Storm Lv. 10
- Jupitel Thunder Lv. 10
- Lord of Vermilion Lv. 10
- Waterball Lv. 5
- Icewall Lv. 10
- Frost Nova Lv. 10
- Storm Gust Lv. 10
- Earth Spike Lv. 5
- Heaven's Drive Lv. 5
- Quagmire Lv. 5
- Sense Lv. 1
- Hilt Binding Lv. 1
- Weaponry Research Lv. 10
- Repair Weapon Lv. 1
- Skid Trap Lv. 5
- Land Mine Lv. 5
- Beastbane Lv. 10
- Enchant Poison Lv. 10
- Poison React Lv. 10
- Venom Dust Lv. 10
- Venom Splasher Lv. 10
- Snatcher Lv. 10
- Steal Coin Lv. 10
- Back Stab Lv. 10
- Tunnel Drive Lv. 5
- Raid Lv. 5
- Axe Mastery Lv. 10
- Faith Lv. 10
- Auto Guard Lv. 10
- Shield Charge Lv. 5
- Shield Boomerang Lv. 5
- Holy Cross Lv. 10
- Iron Hand Lv. 10
- Vigor condensation Lv. 5
- Spiritual Sphere Absorption Lv. 1
- Vigor Explosion Lv. 5
- Stave Crasher Lv. 1
- Zen Lv. 1
- NV BREAKTHROUGH Lv. 5
- NV HELPANGEL Lv. 1
- NV TRANSCENDENCE Lv. 5
Evolves from Super Novice
The Super Novice's ultimate evolution: combines fragments of every job's skills at an even higher level.
Show skills
- Self Study Tactics Lv. 10
- Self Study Sorcery Lv. 10
- Double Bowling Bash Lv. 10
- Shield Chain Rush Lv. 10
- Meteor Storm Buster Lv. 10
- Jupitel Thunderstorm Lv. 10
- Jack Frost Nova Lv. 10
- Hell's Drive Lv. 10
- Mega Sonic Blow Lv. 10
- Spiral Pierce Max Lv. 10
- Ground Gravitation Lv. 10
- Napalm Vulcan Strike Lv. 10
- Breaking Limit Lv. 1
- Rule Break Lv. 1
- Overcoming Crisis Lv. 5
Evolves from Novice
A special ranged class based on pistols and rifles, with a wide variety of special ammo and flexible damage.
Show skills
- Coin Flip Lv. 5
- Coin Fling Lv. 1
- Triple Action Lv. 1
- Bull's Eye Lv. 1
- Last Stand Lv. 1
- Gunslinger's Panic Lv. 1
- Increase Accuracy Lv. 1
- Magicial Bullet Lv. 1
- Cracker Lv. 1
- Single Action Lv. 10
- Snake Eyes Lv. 10
- Chain Action Lv. 10
- Tracking Lv. 10
- Disarm Lv. 5
- Wounding Shot Lv. 5
- Trigger Happy Shot Lv. 10
- Desperado Lv. 10
- Gatling Fever Lv. 10
- Crowd Control Shot Lv. 10
- Full Blast Lv. 10
- Spread Shot Lv. 10
- Gunslinger Mine Lv. 10
Evolves from Gunslinger
The Gunslinger's advanced evolution: even greater ranged damage with special ammo and more tactical options.
Show skills
- Rich's Coin Lv. 1
- Mass Spiral Lv. 5
- Vanishing Buster (การบังคับขับไล่) Lv. 10
- Binding Trap Lv. 5
- Flicker Lv. 1
- Shattering Storm Lv. 5
- Eternal Chain Lv. 10
- Quick Draw Shot Lv. 1
- Crimson Marker Lv. 1
- Fire Dance Lv. 10
- Howling Mine Lv. 5
- Platinum Altar Lv. 5
- Fallen Angel Lv. 1
- Round Trip Lv. 10
- Dragon Tail Lv. 10
- Fire Rain Lv. 5
- Hot Barrel Lv. 5
- Anti-Matter Blast Lv. 5
- Slug Shot Lv. 5
- God's Hammer Lv. 10
Evolves from Rebellion
The Rebellion's advanced evolution: an elite marksman/vigilante with even more advanced firearms.
Show skills
- P.F.I Lv. 10
- Grenade Mastery Lv. 10
- Intensive Aim Lv. 1
- Hidden Card Lv. 10
- Basic Grenade Lv. 5
- Grenade Fragment Lv. 7
- The Vigilante at Night Lv. 5
- Only One Bullet Lv. 5
- Spiral Shooting Lv. 5
- Magazine for One Lv. 5
- Wild Fire Lv. 5
- Hasty Fire in the Hole Lv. 5
- Grenades Dropping Lv. 5
- Auto Firing Launcher Lv. 5
- Mission Bombard Lv. 10
Evolves from Novice
A special hybrid class blending elemental ninjutsu, shuriken throws, and mobility/stealth techniques.
Show skills
- Dagger Throwing Practice Lv. 10
- Throw Shuriken Lv. 10
- Throw Kunai Lv. 5
- Throw Huuma Shuriken Lv. 5
- Throw Coins Lv. 10
- Flip Tatami Lv. 5
- Haze Slasher Lv. 10
- Shadow Leap Lv. 5
- Shadow Slash Lv. 5
- Cicada Skin Shed Lv. 5
- Mirror Image Lv. 10
- Ninja Mastery Lv. 10
- Flaming Petals Lv. 10
- Blaze Shield Lv. 10
- Exploding Dragon Lv. 5
- Freezing Spear Lv. 10
- Watery Evasion Lv. 10
- Snow Flake Draft Lv. 5
- Wind Blade Lv. 10
- Lightning Jolt Lv. 5
- First Wind Lv. 5
- Ninja Aura Lv. 5
- Killing Strike Lv. 10
Evolves from Ninja
A special advanced ninja class (male variant), with offensive ninjutsu and high mobility in close combat.
Show skills
- Shadow Hiding Lv. 1
- Righthand Mastery Lv. 5
- Lefthand Mastery Lv. 5
- Cross Slash Lv. 10
- Soul Cutter Lv. 5
- Kunai Explosion Lv. 5
- Kunai Splash Lv. 5
- Rapid Throw Lv. 10
- Swirling Petal Lv. 10
- Makibishi Lv. 5
- Pure Soul Lv. 5
- Illusion - Shadow Lv. 5
- Illusion - Shock Lv. 5
- Illusion - Death Lv. 5
- Fire Charm Lv. 1
- Ice Charm Lv. 1
- Wind Charm Lv. 1
- Earth Charm Lv. 1
- Release Ninja Spell Lv. 1
- Cast Ninja Spell Lv. 1
- Illusion - Bewitch Lv. 5
- 16th Night Lv. 5
- Shadow Trampling Lv. 5
- Empty Shadow Lv. 5
- Shadow Warrior Lv. 5
Evolves from Kagerou
The Kagerou's advanced evolution: even more refined ninja mirage and evasion techniques.
Show skills
- Mirage Lv. 1
- Red Flame Cannon Lv. 10
- Infiltrate Lv. 5
- Kunai - Distortion Lv. 10
- Shadow Hunting Lv. 10
- Cold Blooded Cannon Lv. 10
- Melt Away Lv. 5
- Kunai - Rotation Lv. 5
- Huuma Shuriken - Grasp Lv. 10
- Shadow Dance Lv. 10
- Thundering Cannon Lv. 10
- Nightmare Erasion Lv. 1
- Kunai - Refraction Lv. 10
- Huuma Shuriken - Construct Lv. 10
- Shadow Flash Lv. 10
- Golden Dragon Cannon Lv. 10
- Kunai - Nightmare Lv. 1
- Shadow - Nightmare Lv. 1
- Darkening Cannon Lv. 10
- Dark Dragon - Nightmare Lv. 1
Evolves from Ninja
A special advanced ninja class (female variant), with offensive ninjutsu and high mobility in close combat.
Show skills
- Shadow Hiding Lv. 1
- Righthand Mastery Lv. 5
- Lefthand Mastery Lv. 5
- Cross Slash Lv. 10
- Soul Cutter Lv. 5
- Kunai Explosion Lv. 5
- Kunai Splash Lv. 5
- Rapid Throw Lv. 10
- Swirling Petal Lv. 10
- Makibishi Lv. 5
- Pure Soul Lv. 5
- Illusion - Shadow Lv. 5
- Illusion - Shock Lv. 5
- Illusion - Death Lv. 5
- Fire Charm Lv. 1
- Ice Charm Lv. 1
- Wind Charm Lv. 1
- Earth Charm Lv. 1
- Release Ninja Spell Lv. 1
- Cast Ninja Spell Lv. 1
- Illusion - Bewitch Lv. 5
- 16th Night Lv. 5
- Distorted Crescent Lv. 5
- Moonlight Fantasy Lv. 5
- Ominous Moonlight Lv. 5
Evolves from Oboro
The Oboro's advanced evolution: even more refined ninja mirage and evasion techniques.
Show skills
- Mirage Lv. 1
- Red Flame Cannon Lv. 10
- Infiltrate Lv. 5
- Kunai - Distortion Lv. 10
- Shadow Hunting Lv. 10
- Cold Blooded Cannon Lv. 10
- Melt Away Lv. 5
- Kunai - Rotation Lv. 5
- Huuma Shuriken - Grasp Lv. 10
- Shadow Dance Lv. 10
- Thundering Cannon Lv. 10
- Nightmare Erasion Lv. 1
- Kunai - Refraction Lv. 10
- Huuma Shuriken - Construct Lv. 10
- Shadow Flash Lv. 10
- Golden Dragon Cannon Lv. 10
- Kunai - Nightmare Lv. 1
- Shadow - Nightmare Lv. 1
- Darkening Cannon Lv. 10
- Dark Dragon - Nightmare Lv. 1
Evolves from Novice
A special bare-handed martial-arts class focused on Base Level more than Job Level; the base for Taekwon Master, Soul Linker, and Star Gladiator.
Show skills
- Run Lv. 10
- Ready Storm Lv. 1
- Storm Kick Lv. 7
- Ready Down Lv. 1
- Down Kick Lv. 7
- Ready Turn Lv. 1
- Turn Kick Lv. 7
- Ready Counter Lv. 1
- Counter Kick Lv. 7
- Dodge Lv. 1
- Flying Kick Lv. 7
- Peaceful Break Lv. 10
- Happy Break Lv. 10
- Power Lv. 5
- Seven Wind Lv. 7
- High Jump Lv. 5
- Taekwon Mission Lv. 1
Evolves from Taekwon
A Taekwon advancement focused on combat: a bare-handed fighter with constellation- and spirit-based abilities.
Show skills
- Feelings of Sun, Moon and Star Lv. 3
- Warmth of Sun Lv. 3
- Warmth of Moon Lv. 3
- Warmth of Star Lv. 3
- Comfort of Sun Lv. 4
- Comfort of Moon Lv. 4
- Comfort of Star Lv. 4
- Hatred of Sun, Moon and Star Lv. 3
- Wrath of Sun Lv. 3
- Wrath of Moon Lv. 3
- Wrath of Star Lv. 3
- Blessing of Sun Lv. 5
- Blessing of Moon Lv. 5
- Blessing of Star Lv. 5
- Devil of Sun, Moon and Star Lv. 10
- Friend of Sun, Moon and Star Lv. 3
- Knowledge of Sun, Moon and Star Lv. 10
- Fusion of Sun, Moon and Star Lv. 1
Evolves from Star Gladiator
The Star Gladiator's advanced evolution: a bare-handed fighter with further empowered stellar abilities.
Show skills
- SJ LIGHTOFMOON Lv. 5
- SJ LUNARSTANCE Lv. 3
- SJ FULLMOONKICK Lv. 10
- SJ LIGHTOFSTAR Lv. 5
- SJ STARSTANCE Lv. 3
- SJ NEWMOONKICK Lv. 7
- SJ FLASHKICK Lv. 7
- SJ STAREMPEROR Lv. 5
- SJ NOVAEXPLOSING Lv. 5
- SJ UNIVERSESTANCE Lv. 3
- SJ FALLINGSTAR Lv. 10
- SJ GRAVITYCONTROL Lv. 1
- SJ BOOKOFDIMENSION Lv. 5
- SJ BOOKOFCREATINGSTAR Lv. 5
- SJ DOCUMENT Lv. 3
- SJ PURIFY Lv. 1
- SJ LIGHTOFSUN Lv. 5
- SJ SUNSTANCE Lv. 3
- SJ SOLARBURST Lv. 10
- SJ PROMINENCEKICK Lv. 7
Evolves from Star Emperor
The Star Emperor's further evolution: a constellation-bound fighter with even stronger stellar powers.
Show skills
- War Book Mastery Lv. 10
- Sky Mastery Lv. 10
- Rising Sun Lv. 5
- Rising Moon Lv. 5
- Twinkling Galaxy Lv. 5
- Noon Blast Lv. 5
- Midnight Kick Lv. 5
- Star Burst Lv. 5
- Sunset Blast Lv. 5
- Dawn Break Lv. 5
- Star Cannon Lv. 5
- All in the Sky Lv. 10
- Enchanting Sky Lv. 10
Evolves from Taekwon
A Taekwon advancement focused on support: 'links' other players' souls to grant them unique buffs.
Show skills
- Soul of Alchemist Lv. 5
- Soul of Monk Lv. 5
- Soul of Taekwon Master Lv. 5
- Soul of Sage Lv. 5
- Soul of Crusader Lv. 5
- Soul of Super Novice Lv. 5
- Soul of Knight Lv. 5
- Soul of Wizard Lv. 5
- Soul of Priest Lv. 5
- Soul of Bard and Dancer Lv. 5
- Soul of Rogue Lv. 5
- Soul of Assassin Lv. 5
- Soul of Blacksmith Lv. 5
- Soul of Hunter Lv. 5
- Soul of Soullinker Lv. 5
- Kaizel Lv. 7
- Kaahi Lv. 7
- Kaupe Lv. 3
- Kaite Lv. 7
- Kaina Lv. 7
- Estin Lv. 7
- Estun Lv. 7
- Esma Lv. 10
- Eswoo Lv. 7
- Eske Lv. 3
- Eska Lv. 3
- 1st level professions' soul Lv. 5
Evolves from Soul Linker
The Soul Linker's advanced evolution: manipulates souls with even more powerful support/control effects.
Show skills
- SP SOULGOLEM Lv. 5
- SP SOULSHADOW Lv. 5
- SP SOULFALCON Lv. 5
- SP SOULFAIRY Lv. 5
- SP CURSEEXPLOSION Lv. 10
- SP SOULCURSE Lv. 5
- SP SPA Lv. 10
- SP SHA Lv. 5
- SP SWHOO Lv. 10
- SP SOULUNITY Lv. 7
- SP SOULDIVISION Lv. 5
- SP SOULREAPER Lv. 5
- SP SOULREVOLVE Lv. 3
- SP SOULCOLLECT Lv. 5
- SP SOULEXPLOSION Lv. 5
- SP SOULENERGY Lv. 5
- SP KAUTE Lv. 5
Evolves from Soul Reaper
The Soul Reaper's further evolution: manipulates souls with intensified soul-reaping powers.
Show skills
- Soul Mastery Lv. 10
- Talisman Mastery Lv. 10
- Soul Gathering Lv. 5
- Talisman Of Protection Lv. 5
- Talisman Of Warrior Lv. 5
- Talisman Of Magician Lv. 5
- Exorcism Of Malicious Soul Lv. 5
- Talisman Of Soul Stealing Lv. 5
- Totem Of Tutelary Lv. 5
- Talisman Of Five Elements Lv. 5
- Talisman Of Blue Dragon Lv. 5
- Talisman Of White Tiger Lv. 5
- Talisman Of Red Phoenix Lv. 5
- Talisman Of Black Tortoise Lv. 5
- Talisman Of Four Bearing God Lv. 5
- Circle Of Directions And Elementals Lv. 5
- Soul Of Heaven And Earth Lv. 10
Evolves from Novice
The class obtained through rebirth: the new starting point of the transcendent path, leading to a High first job.
Show skills
- Trick Dead Lv. 1
Evolves from High Novice
A reborn Swordsman, on the way to becoming Knight/Crusader again on the transcendent path.
Evolves from High Swordsman
The Knight's transcendent advancement: top-tier melee physical damage, the archetypal melee tank/DPS.
Show skills
- Aura Blade Lv. 5
- Parry Lv. 10
- Spear Dynamo Lv. 5
- Relax Lv. 1
- Frenzy Lv. 1
- Clashing Spiral Lv. 5
- Traumatic Blow Lv. 5
- Vital Strike Lv. 10
Evolves from Lord Knight
The Knight's 3rd job: a rune-empowered knight with very high physical damage and a summonable dragon mount.
Show skills
- Enchant Blade Lv. 10
- Sonic Wave Lv. 10
- Death Bound Lv. 10
- Hundred Spears Lv. 10
- Wind Cutter Lv. 5
- Ignition Break Lv. 5
- Dragon Traning Lv. 5
- Dragon Breath Lv. 10
- Dragon Howling Lv. 5
- Rune Mastery Lv. 10
- Phantom Thrust Lv. 5
- Dragon Breath - Water Lv. 10
- Full Throttle Lv. 5
Evolves from Rune Knight
The Rune Knight's 4th-job advancement: summons a spectral dragon and empowers runic techniques for even greater melee damage.
Show skills
- DK SERVANTWEAPON Lv. 5
- DK SERVANT W SIGN Lv. 5
- DK SERVANT W PHANTOM Lv. 5
- DK SERVANT W DEMOL Lv. 5
- DK CHARGINGPIERCE Lv. 10
- DK TWOHANDDEF Lv. 10
- DK HACKANDSLASHER Lv. 10
- Dragonic Breath Lv. 10
- DK DRAGONIC AURA Lv. 10
- DK MADNESS CRUSHER Lv. 5
- DK VIGOR Lv. 10
- DK STORMSLASH Lv. 5
- Dragonic Pierce Lv. 5
Evolves from High Swordsman
The Crusader's transcendent advancement: the ultimate holy tank, very high defense and strong ally-protection tools.
Show skills
- Gloria Domini Lv. 5
- Martyr's Reckoning Lv. 5
- Battle Chant Lv. 10
- Shield Chain Lv. 5
Evolves from Paladin
The Crusader's 3rd job: a holy tank/attacker with spears and protection magic, also capable of solid area damage.
Show skills
- Cannon Spear Lv. 5
- Banishing Point Lv. 10
- Trample Lv. 3
- Shield Press Lv. 10
- Reflect Damage Lv. 5
- Pinpoint Attack Lv. 5
- Vanguard Force Lv. 5
- Burst Attack Lv. 1
- Shield Spell Lv. 3
- Exceed Break Lv. 5
- Over Brand Lv. 5
- Prestige Lv. 5
- Banding Lv. 5
- Moon Slasher Lv. 5
- Genesis Ray Lv. 10
- Piety Lv. 5
- Earth Drive Lv. 5
- Hesperus Lit Lv. 5
- Inspiration Lv. 5
- King's Grace Lv. 5
- Full Throttle Lv. 5
Evolves from Royal Guard
The Royal Guard's 4th-job advancement: an elite guardian with top-tier defense and ally protection.
Show skills
- IG GUARD STANCE Lv. 5
- IG GUARDIAN SHIELD Lv. 5
- IG REBOUND SHIELD Lv. 5
- IG SHIELD MASTERY Lv. 10
- IG SPEAR SWORD M Lv. 10
- IG ATTACK STANCE Lv. 5
- IG ULTIMATE SACRIFICE Lv. 5
- IG HOLY SHIELD Lv. 5
- IG GRAND JUDGEMENT Lv. 10
- IG JUDGEMENT CROSS Lv. 10
- IG SHIELD SHOOTING Lv. 5
- IG OVERSLASH Lv. 10
- IG CROSS RAIN Lv. 10
- Imperial Cross Lv. 5
- Radiant Spear Lv. 10
- Imperial Pressure Lv. 5
Evolves from High Novice
A reborn Mage, on the way to becoming Wizard/Sage again on the transcendent path.
Evolves from High Mage
The Wizard's transcendent advancement: even greater elemental area damage, with new devastating spells.
Show skills
- Soul Drain Lv. 10
- Stave Crasher Lv. 1
- Mystical Amplification Lv. 10
- Napalm Vulcan Lv. 5
- Ganbantein Lv. 1
- Gravitational Field Lv. 5
Evolves from High Wizard
The Wizard's 3rd job: a master of the elements with multi-element magic combos and strong area crowd control.
Show skills
- White Imprison Lv. 5
- Soul Expansion Lv. 5
- Frost Misty Lv. 5
- Jack Frost Lv. 5
- Marsh Of Abyss Lv. 5
- Recognized Spell Lv. 5
- Sienna Execrate Lv. 5
- Radius Lv. 3
- Stasis Lv. 5
- Drain Life Lv. 5
- Crimson Rock Lv. 5
- Hell Inferno Lv. 5
- Comet Lv. 5
- Chain Lightning Lv. 5
- Earth Strain Lv. 5
- Tetra Vortex Lv. 10
- Call Fire Ball Lv. 2
- Call Ball Lightning Lv. 2
- Call Water Ball Lv. 2
- Call Stone Lv. 2
- Release Lv. 2
- Reading Spell Book Lv. 1
- Freeze Spell Lv. 10
- Intensification Lv. 5
- Full Throttle Lv. 5
Evolves from Warlock
The Warlock's 4th-job advancement: masters forbidden magic, chaining elemental spells into devastating combos.
Show skills
- AG DEADLY PROJECTION Lv. 5
- AG DESTRUCTIVE HURRICANE Lv. 5
- AG RAIN OF CRYSTAL Lv. 5
- AG MYSTERY ILLUSION Lv. 5
- AG VIOLENT QUAKE Lv. 5
- AG SOUL VC STRIKE Lv. 5
- AG STRANTUM TREMOR Lv. 5
- AG ALL BLOOM Lv. 5
- AG CRYSTAL IMPACT Lv. 5
- AG TORNADO STORM Lv. 5
- AG TWOHANDSTAFF Lv. 10
- AG FLORAL FLARE ROAD Lv. 5
- AG ASTRAL STRIKE Lv. 10
- AG CLIMAX Lv. 5
- AG ROCK DOWN Lv. 5
- AG STORM CANNON Lv. 5
- AG CRIMSON ARROW Lv. 5
- AG FROZEN SLASH Lv. 5
- Energy Conversion Lv. 5
Evolves from High Mage
The Sage's transcendent advancement: upgraded support/control magic, excellent at disabling enemies and assisting the party.
Show skills
- Indulge Lv. 5
- Soul Exhale Lv. 1
- Soul Siphon Lv. 5
- Mind Breaker Lv. 5
- Foresight Lv. 1
- Blinding Mist Lv. 1
- Fiber Lock Lv. 1
- Lucky Cast Lv. 5
Evolves from Professor
The Sage's 3rd job: elemental magic with summoned spirits and strong control, very versatile in PvM and PvP.
Show skills
- Fire Walk Lv. 5
- Electric Walk Lv. 5
- Fist Spell Lv. 10
- Earth Grave Lv. 5
- Diamond Dust Lv. 5
- Poison Burst Lv. 5
- Psychic Wave Lv. 5
- Killing Cloud Lv. 5
- Striking Lv. 5
- Warmer Lv. 5
- Extreme Vacuum Lv. 5
- Varetyr Spear Lv. 10
- Arrullo Lv. 5
- Spirit Control Lv. 4
- Call Agni Lv. 3
- Call Aqua Lv. 3
- Call Ventus Lv. 3
- Call Tera Lv. 3
- Elemental Action Lv. 1
- Element Analyze Lv. 2
- Spirit Sympathy Lv. 5
- Spirit Cure Lv. 1
- Fire Insignia Lv. 3
- Water Insignia Lv. 3
- Wind Insignia Lv. 3
- Earth Insignia Lv. 3
- Elemental Shield Lv. 5
- Full Throttle Lv. 5
Evolves from Sorcerer
The Sorcerer's 4th-job advancement: commands elemental spirits with total magical control and damage.
Show skills
- EM MAGIC BOOK M Lv. 10
- EM SPELL ENCHANTING Lv. 5
- EM ACTIVITY BURN Lv. 5
- EM INCREASING ACTIVITY Lv. 5
- EM DIAMOND STORM Lv. 5
- EM LIGHTNING LAND Lv. 5
- EM VENOM SWAMP Lv. 5
- EM CONFLAGRATION Lv. 5
- EM TERRA DRIVE Lv. 5
- EM ELEMENTAL SPIRIT M Lv. 10
- EM SUMMON ELEMENTAL ARDOR Lv. 1
- EM SUMMON ELEMENTAL DILUVIO Lv. 1
- EM SUMMON ELEMENTAL PROCELLA Lv. 1
- EM SUMMON ELEMENTAL TERREMOTUS Lv. 1
- EM SUMMON ELEMENTAL SERPENS Lv. 1
- EM ELEMENTAL BUSTER Lv. 10
- EM ELEMENTAL VEIL Lv. 5
Evolves from High Novice
A reborn Archer, on the way to becoming Hunter/Bard/Dancer again on the transcendent path.
Evolves from High Archer
The Hunter's transcendent advancement: even higher ranged damage, with upgraded traps and falcon.
Show skills
- Falcon Eyes Lv. 10
- Falcon Assault Lv. 5
- Focused Arrow Strike Lv. 5
- Wind Walker Lv. 10
Evolves from Sniper
The Hunter's 3rd job: an even deadlier archer/trapper, with an upgraded falcon and advanced traps.
Show skills
- Arrow Storm Lv. 10
- Fear Breeze Lv. 5
- Main Ranger Lv. 10
- Aimed Bolt Lv. 10
- Detonator Lv. 1
- Electric Shock Lv. 5
- Bomb Cluster Lv. 5
- Wug Mastery Lv. 1
- Wug Rider Lv. 3
- Wug Dash Lv. 1
- Wug Strike Lv. 5
- Wug Bite Lv. 5
- Wug Teeth Lv. 10
- Keen Nose Lv. 5
- Camouflage Lv. 5
- Trap Research Lv. 10
- Magenta Trap Lv. 1
- Cobalt Trap Lv. 1
- Maze Trap Lv. 1
- Verdure Trap Lv. 1
- Firing Trap Lv. 5
- Ice Bound Trap Lv. 5
- No Limits Lv. 5
- Full Throttle Lv. 5
Evolves from Ranger
The Ranger's 4th-job advancement: aerial mastery with the falcon, even deadlier traps and ranged damage.
Show skills
- WH ADVANCED TRAP Lv. 5
- WH WIND SIGN Lv. 5
- WH NATUREFRIENDLY Lv. 5
- WH HAWKRUSH Lv. 5
- WH HAWK M Lv. 1
- WH CALAMITYGALE Lv. 1
- WH HAWKBOOMERANG Lv. 5
- WH GALESTORM Lv. 10
- WH DEEPBLINDTRAP Lv. 5
- WH SOLIDTRAP Lv. 5
- WH SWIFTTRAP Lv. 5
- WH CRESCIVE BOLT Lv. 10
- WH FLAMETRAP Lv. 5
- Wild Walk Lv. 5
Evolves from High Archer
The Bard's transcendent advancement: even stronger musical support for the whole party.
Show skills
- Arrow Vulcan Lv. 10
- Sheltering Bliss Lv. 5
- Marionette Control Lv. 1
- CG SPECIALSINGER Lv. 1
- Hermod's Staff Lv. 5
- Tarot Card of Fate Lv. 5
Evolves from Clown
The Clown's 3rd job: the ultimate musical support, with even stronger party-wide songs.
Show skills
- Rush To Windmill Lv. 5
- Echo Song Lv. 5
- Harmonize Lv. 5
- Lesson Lv. 10
- Metalic Sound Lv. 10
- Reverberation Lv. 5
- Severe Rainstorm Lv. 5
- Despair Song Lv. 5
- Voice Of Siren Lv. 5
- At Dead Hill Lv. 5
- Lullaby Lv. 5
- Circling Nature Lv. 5
- Formless Spell Lv. 5
- Gloomy Shyness Lv. 5
- Great Echo Lv. 5
- Song Of Mana Lv. 5
- Dance With Wug Lv. 5
- Destruction Song Lv. 5
- Saturday Fever Lv. 5
- Lerad's Dew Lv. 5
- Sinking Melody Lv. 5
- Beyound Cry Lv. 5
- Infinite Humming Lv. 5
- Frigg's Song Lv. 5
- Full Throttle Lv. 5
Evolves from Minstrel
The Minstrel's 4th-job advancement: the ultimate hybrid musical support/damage class for the party.
Show skills
- TR STAGE MANNER Lv. 5
- TR RETROSPECTION Lv. 1
- TR MYSTIC SYMPHONY Lv. 1
- TR KVASIR SONATA Lv. 1
- TR ROSEBLOSSOM Lv. 5
- TR RHYTHMSHOOTING Lv. 5
- TR METALIC FURY Lv. 5
- TR SOUNDBLEND Lv. 5
- TR GEF NOCTURN Lv. 5
- TR ROKI CAPRICCIO Lv. 5
- TR AIN RHAPSODY Lv. 5
- TR MUSICAL INTERLUDE Lv. 5
- TR JAWAII SERENADE Lv. 5
- TR NIPELHEIM REQUIEM Lv. 5
- TR PRON MARCH Lv. 5
Evolves from High Archer
The Dancer's transcendent advancement: even stronger performance-based support for the whole party.
Show skills
- Arrow Vulcan Lv. 10
- Sheltering Bliss Lv. 5
- Marionette Control Lv. 1
- CG SPECIALSINGER Lv. 1
- Hermod's Staff Lv. 5
- Tarot Card of Fate Lv. 5
Evolves from Gypsy
The Gypsy's 3rd job: the ultimate performance-based support, with even stronger party-wide effects.
Show skills
- Swing Dance Lv. 5
- Lover Symphony Lv. 5
- Moonlight Serenade Lv. 5
- Lesson Lv. 10
- Metalic Sound Lv. 10
- Reverberation Lv. 5
- Severe Rainstorm Lv. 5
- Despair Song Lv. 5
- Voice Of Siren Lv. 5
- At Dead Hill Lv. 5
- Lullaby Lv. 5
- Circling Nature Lv. 5
- Formless Spell Lv. 5
- Gloomy Shyness Lv. 5
- Great Echo Lv. 5
- Song Of Mana Lv. 5
- Dance With Wug Lv. 5
- Destruction Song Lv. 5
- Saturday Fever Lv. 5
- Lerad's Dew Lv. 5
- Sinking Melody Lv. 5
- Beyound Cry Lv. 5
- Infinite Humming Lv. 5
- Frigg's Song Lv. 5
- Full Throttle Lv. 5
Evolves from Wanderer
The Wanderer's 4th-job advancement: the ultimate hybrid performance-based support/damage class for the party.
Show skills
- TR STAGE MANNER Lv. 5
- TR RETROSPECTION Lv. 1
- TR MYSTIC SYMPHONY Lv. 1
- TR KVASIR SONATA Lv. 1
- TR ROSEBLOSSOM Lv. 5
- TR RHYTHMSHOOTING Lv. 5
- TR METALIC FURY Lv. 5
- TR SOUNDBLEND Lv. 5
- TR GEF NOCTURN Lv. 5
- TR ROKI CAPRICCIO Lv. 5
- TR AIN RHAPSODY Lv. 5
- TR MUSICAL INTERLUDE Lv. 5
- TR JAWAII SERENADE Lv. 5
- TR NIPELHEIM REQUIEM Lv. 5
- TR PRON MARCH Lv. 5
Evolves from High Novice
A reborn Acolyte, on the way to becoming Priest/Monk again on the transcendent path.
Evolves from High Acolyte
The Priest's transcendent advancement: even stronger support, with superior area protection spells.
Show skills
- Slow Poison Lv. 4
- Assumption Lv. 5
- Basilica Lv. 5
- Meditation Lv. 10
- Optimize Mana Lv. 5
Evolves from High Priest
The Priest's 3rd job: even greater mass healing and support, with spells that heal or damage across an area.
Show skills
- Judex Lv. 10
- Ancilla Lv. 1
- Adoramus Lv. 10
- Clementia Lv. 3
- Cantocandidus Lv. 3
- Coluseo Heal Lv. 3
- Epiclesis Lv. 5
- Praefatio Lv. 10
- Oratio Lv. 10
- Laudaagnus Lv. 4
- Laudaramus Lv. 4
- Renovatio Lv. 4
- Highness Heal Lv. 5
- Clearance Lv. 5
- Expiatio Lv. 5
- Duple Light Lv. 10
- Silentium Lv. 5
- Secrament Lv. 5
- Offertorium Lv. 5
- Full Throttle Lv. 5
- AB VITUPERATUM Lv. 5
- AB CONVENIO Lv. 1
Evolves from Arch Bishop
The Arch Bishop's 4th-job advancement: the highest healing/support authority, with sacred judgment magic.
Show skills
- CD REPARATIO Lv. 5
- CD MEDIALE VOTUM Lv. 5
- CD MACE BOOK M Lv. 10
- CD ARGUTUS VITA Lv. 5
- CD ARGUTUS TELUM Lv. 5
- CD ARBITRIUM Lv. 10
- CD PRESENS ACIES Lv. 5
- CD FIDUS ANIMUS Lv. 10
- CD EFFLIGO Lv. 10
- CD COMPETENTIA Lv. 5
- CD PNEUMATICUS PROCELLA Lv. 10
- CD DILECTIO HEAL Lv. 5
- CD RELIGIO Lv. 5
- CD BENEDICTUM Lv. 5
- CD PETITIO Lv. 10
- CD FRAMEN Lv. 5
Evolves from High Acolyte
The Monk's transcendent advancement: even more devastating bare-handed combos, one of the best sustained melee damage dealers.
Show skills
- Raging Palm Strike Lv. 5
- Glacier Fist Lv. 5
- Chain Crush Combo Lv. 10
- Zen Lv. 1
Evolves from Champion
The Champion's 3rd job: a bare-handed fighter with even more devastating combos and spiritual-energy abilities.
Show skills
- Dragon Combo Lv. 10
- Sky Blow Lv. 5
- Earth Shaker Lv. 5
- Fallen Empire Lv. 10
- Tiger Cannon Lv. 10
- Rampage Blast Lv. 5
- Crescent Elbow Lv. 5
- Cursed Circle Lv. 5
- Lightning Walk Lv. 5
- Knuckle Arrow Lv. 10
- Wind Mill Lv. 1
- Rising Dragon Lv. 10
- Power Absorb Lv. 1
- Power Implantation Lv. 1
- Hell Gate Lv. 10
- Gentle Touch - Silence Lv. 5
- Gentle Touch - Speed Lv. 5
- Gentle Touch - Save Lv. 5
- Gentle Touch - Opposite Lv. 5
- Gentle Touch - Alive Lv. 5
- Lion Howling Lv. 5
- Lightning Ride Lv. 5
- Flash Combo Lv. 5
- Full Throttle Lv. 5
Evolves from Sura
The Sura's 4th-job advancement: a devout martial artist channeling divine judgment through bare-handed combat.
Show skills
- IQ POWERFUL FAITH Lv. 5
- IQ FIRM FAITH Lv. 5
- IQ WILL OF FAITH Lv. 10
- IQ OLEUM SANCTUM Lv. 5
- IQ SINCERE FAITH Lv. 5
- IQ MASSIVE F BLASTER Lv. 10
- IQ EXPOSION BLASTER Lv. 5
- IQ FIRST BRAND Lv. 5
- IQ FIRST FAITH POWER Lv. 5
- IQ JUDGE Lv. 5
- IQ SECOND FLAME Lv. 5
- IQ SECOND FAITH Lv. 5
- IQ SECOND JUDGEMENT Lv. 5
- IQ THIRD PUNISH Lv. 5
- IQ THIRD FLAME BOMB Lv. 5
- IQ THIRD CONSECRATION Lv. 5
- IQ THIRD EXOR FLAME Lv. 5
Evolves from High Novice
A reborn Merchant, on the way to becoming Blacksmith/Alchemist again on the transcendent path.
Evolves from High Merchant
The Blacksmith's transcendent advancement: extreme melee physical damage, often the best single-target melee in classic RO.
Show skills
- Shattering Strike Lv. 10
- Cart Boost Lv. 1
- Upgrade Weapon Lv. 10
- Cart Termination Lv. 10
- Power Thrust Max Lv. 5
Evolves from Whitesmith
The Blacksmith's 3rd job: a Madogear (mech) pilot with devastating physical damage and mechanical support options.
Show skills
- Madogear License Lv. 5
- Knuckle Boost Lv. 5
- Pile Bunker Lv. 3
- Vulcan Arm Lv. 3
- Flame Launcher Lv. 3
- Cold Slower Lv. 3
- Arm Cannon Lv. 5
- Acceleration Lv. 3
- Hover Lv. 1
- Front Slide Lv. 1
- Back Slide Lv. 1
- Remodel Mainframe Lv. 4
- Suicidal Destruction Lv. 3
- Shift Shape Lv. 4
- Cool Emergency Lv. 1
- Infra Red Scan Lv. 1
- Analyze Lv. 3
- Magnetic Field Lv. 3
- Neutral Barrier Lv. 3
- Stealth Field Lv. 3
- Repair Lv. 5
- Axe Mastery Lv. 10
- Fire Earth Research Lv. 5
- Axe Boomerang Lv. 5
- Power Swing Lv. 10
- Axe Tornado Lv. 5
- FAW Silver Sniper Lv. 5
- FAW Magic Decoy Lv. 5
- FAW divest Lv. 1
- Lava Flow Lv. 5
- Full Throttle Lv. 5
Evolves from Mechanic
The Mechanic's 4th-job advancement: pilots an even more powerful Madogear, the ultimate combat engineer.
Show skills
- MT AXE STOMP Lv. 5
- MT RUSH QUAKE Lv. 10
- MT M MACHINE Lv. 5
- MT A MACHINE Lv. 5
- MT D MACHINE Lv. 5
- MT TWOAXEDEF Lv. 10
- MT ABR M Lv. 10
- MT SUMMON ABR BATTLE WARIOR Lv. 4
- MT SUMMON ABR DUAL CANNON Lv. 4
- Spark Blaster Lv. 10
- Triple Laser Lv. 5
- Mighty Smash Lv. 10
- MT SUMMON ABR MOTHER NET Lv. 4
- MT SUMMON ABR INFINITY Lv. 4
- Rush Strike Lv. 5
- Powerful Swing Lv. 5
- Energy Cannonade Lv. 5
Evolves from High Merchant
The Alchemist's transcendent advancement: even stronger potion and Homunculus crafting, with area chemical bombs.
Show skills
- Slim Potion Pitcher Lv. 10
- Full Chemical Protection Lv. 5
- Acid Demonstration Lv. 10
Evolves from Creator
The Alchemist's 3rd job: a biological potion/bomb master with cart-enhanced area damage and creature summons.
Show skills
- Sword Mastery Lv. 5
- Cart Remodeling Lv. 5
- Cart Tornado Attack Lv. 10
- Cart Cannon Lv. 5
- Cart Boost Lv. 5
- Thorns Trap Lv. 5
- Blood Sucker Lv. 5
- Spore Explosion Lv. 10
- Wall Of Thorn Lv. 5
- Crazy Weed Lv. 10
- Demonic Fire Lv. 5
- Fire Expansion Lv. 5
- Hell Plant Lv. 5
- Mandragora Howling Lv. 5
- Change Material Lv. 1
- Mixed Cooking Lv. 2
- Special Pharmacy Lv. 10
- Hallucination Drug Lv. 5
- Full Throttle Lv. 5
Evolves from Genetic
The Genetic's 4th-job advancement: a bio-engineer with even more powerful chemical creations and Homunculus.
Show skills
- BO BIONIC PHARMACY Lv. 5
- BO BIONICS M Lv. 10
- BO THE WHOLE PROTECTION Lv. 5
- BO ADVANCE PROTECTION Lv. 4
- BO ACIDIFIED ZONE WATER Lv. 5
- BO ACIDIFIED ZONE GROUND Lv. 5
- BO ACIDIFIED ZONE WIND Lv. 5
- BO ACIDIFIED ZONE FIRE Lv. 5
- BO WOODENWARRIOR Lv. 5
- BO WOODEN FAIRY Lv. 5
- BO CREEPER Lv. 5
- BO RESEARCHREPORT Lv. 1
- BO HELLTREE Lv. 5
- Explosive Powder Lv. 5
- Mayhemic Thorns Lv. 10
- Mystery Powder Lv. 5
- Dust Explosion Lv. 5
Evolves from High Novice
A reborn Thief, on the way to becoming Assassin/Rogue again on the transcendent path.
Evolves from High Thief
The Thief/Assassin's transcendent advancement: top-tier melee critical damage, often dual-wielding, the archetypal melee DPS.
Show skills
- Advanced Katar Mastery Lv. 5
- Enchant Deadly Poison Lv. 5
- Soul Destroyer Lv. 10
- Meteor Assault Lv. 10
- Create Deadly Poison Lv. 1
Evolves from Assassin Cross
The Thief/Assassin branch's 3rd-job advancement: a poison and stealth critical-damage master, dual-wielding.
Show skills
- Venom Impression Lv. 5
- Cross Impact Lv. 5
- Dark Illusion Lv. 5
- New Poison Research Lv. 10
- New Poison Creation Lv. 1
- Anti Dote Lv. 1
- Poisonous Weapon Lv. 5
- Weapon Blocking Lv. 5
- Counter Slash Lv. 10
- Weapon Crush Lv. 5
- Venom Pressure Lv. 5
- Poisonous Smoke Lv. 5
- Cloaking Exceed Lv. 5
- Phantom Menace Lv. 1
- Hallucination Walk Lv. 5
- Rolling Cutter Lv. 5
- Cross Ripper Slasher Lv. 5
- Dark Claw Lv. 5
- Full Throttle Lv. 5
Evolves from Guillotine Cross
The Guillotine Cross's 4th-job advancement: the ultimate master of poison and shadow stealth techniques.
Show skills
- SHC SHADOW EXCEED Lv. 10
- SHC DANCING KNIFE Lv. 5
- SHC SAVAGE IMPACT Lv. 10
- SHC SHADOW SENSE Lv. 10
- SHC ETERNAL SLASH Lv. 5
- SHC POTENT VENOM Lv. 10
- SHC SHADOW STAB Lv. 5
- SHC IMPACT CRATER Lv. 5
- SHC ENCHANTING SHADOW Lv. 5
- SHC FATAL SHADOW CROW Lv. 10
- Cross Slash Lv. 5
Evolves from High Thief
The Rogue's transcendent advancement: extreme versatility, able to steal skills and deal flexible melee or ranged damage.
Show skills
- Stealth Lv. 5
- Counter Instinct Lv. 5
- Preserve Lv. 1
- Full Strip Lv. 5
Evolves from Stalker
The Stalker's 3rd job: a master of deception and flexible damage, able to copy enemy skills and strike from the shadows.
Show skills
- Fatal Manace Lv. 10
- Reproduce Lv. 10
- Shadow Spell Lv. 10
- Shadow Formation Lv. 5
- Triangle Shot Lv. 10
- Body Painting Lv. 5
- Invisibility Lv. 5
- Deadly Infection Lv. 5
- Masquerade-Enervation Lv. 3
- Masquerade-Groomy Lv. 3
- Masquerade-Ignorance Lv. 3
- Masquerade-Laziness Lv. 3
- Masquerade-Unlucky Lv. 3
- Masquerade-Weakness Lv. 3
- Strip Accessory Lv. 5
- Manhole Lv. 3
- Dimension Door Lv. 3
- Chaos Panic Lv. 3
- Maelstrom Lv. 3
- Bloody Lust Lv. 3
- Feint Bomb Lv. 10
- Urgent Escape Lv. 5
- Full Throttle Lv. 5
Evolves from Shadow Chaser
The Shadow Chaser's 4th-job advancement: a master of abyss techniques and stolen skills, maximum flexible damage.
Show skills
- ABC DAGGER AND BOW M Lv. 10
- ABC MAGIC SWORD M Lv. 10
- ABC STRIP SHADOW Lv. 5
- ABC ABYSS DAGGER Lv. 5
- ABC UNLUCKY RUSH Lv. 5
- ABC CHAIN REACTION SHOT Lv. 5
- ABC FROM THE ABYSS Lv. 5
- ABC ABYSS SLAYER Lv. 10
- ABC ABYSS STRIKE Lv. 10
- ABC DEFT STAB Lv. 10
- ABC ABYSS SQUARE Lv. 5
- ABC FRENZY SHOT Lv. 10
Summoner
Base classA special lightweight class meant for a simplified start: uses small elemental spirits for basic attack and support.
Show skills
- สกิลพื้นฐานใหม่ (New Basic Skill) Lv. 1
- Bite Lv. 1
- Hide Lv. 1
- Scratch Lv. 3
- Stoop Lv. 1
- Lope Lv. 3
- Sprite Mable Lv. 1
- Power of Land Lv. 1
- Silvervine Stem Spear Lv. 5
- Catnip Powdering Lv. 5
- Catnip Meteor Lv. 5
- Silvervine Root Twist Lv. 5
- Power of Life Lv. 1
- Scar of Tarou Lv. 5
- Picky Peck Lv. 5
- Arclouse Dash Lv. 5
- Lunatic Carrot Beat Lv. 5
- Power of Sea Lv. 1
- Tuna Belly Lv. 5
- Tuna Party Lv. 5
- Bunch of Shrimp Lv. 5
- Fresh Shrimp Lv. 5
- Soul Attack Lv. 1
- Power Of Flock Lv. 5
- Sprit Of Savage Lv. 5
- Hiss Lv. 5
- Nyang Grass Lv. 5
- Grooming Lv. 5
- Purring Lv. 5
- Tasty Shrimp Party Lv. 5
- Sprit Of Life Lv. 1
- Meow Meow Lv. 5
- Spirit Of Land Lv. 1
- Chattering Lv. 5
- Spirit Of Sea Lv. 1
- Come to me, honey~ Lv. 1
Evolves from Summoner
The Summoner's evolution: commands mystical spirit creatures in combat.
Show skills
- Mystical Creature Mastery Lv. 10
- Chulho Sonic Claw Lv. 7
- Kisul Water Spraying Lv. 7
- Colors of Hyunrok Lv. 7
- Howling of Chulho Lv. 7
- Marine Festival of Kisul Lv. 5
- Sandy Festival of Kisul Lv. 5
- Hyunrok Breeze Lv. 7
- Hogogong Strike Lv. 7
- Kisul Rampage Lv. 7
- Hyunrok Cannon Lv. 7
- Commune with Chulho Lv. 1
- Commune with Kisul Lv. 1
- Commune with Hyunrok Lv. 1
- Temporary Communion Lv. 5
- Blessing of Mystical Creatures Lv. 5
- Chulho Battering Lv. 7
- Hyunrok Spirit Power Lv. 7
Every character's starting class: low stats and no specialization yet, meant to learn the game's basics before choosing a first job.
A melee fighter built around Strength and Vitality, with high HP and solid tanking potential; the base for Knight and Crusader.
The Swordsman's first advancement: a mounted heavy fighter with high HP and steady physical damage, a strong tank and melee attacker.
The Swordsman's other second-job path (alongside Knight): a holy shield-bearing warrior with dark-magic resistance and defensive support.
An elemental spellcaster with strong area damage but low HP and slow early casting; the base for Wizard and Sage.
The Mage's first advancement: an elemental area-damage specialist, devastating but still fragile.
The Mage's other second-job path (alongside Wizard): a versatile scholar with support/utility spells alongside elemental attacks.
A ranged fighter built around Dexterity and precise/critical hits, strong against single targets; the base for Hunter and Bard/Dancer.
The Archer's first advancement: a ranged marksman with traps and a falcon companion, dealing steady damage from afar.
The Archer's male second-job support path: a musician whose songs buff the whole party.
The Archer's female second-job support path: a dancer whose performances buff the party.
A support class with healing, buffs, and resistance to dark magic; essential for party survival; the base for Priest and Monk.
The Acolyte's first advancement: the party's main healer and support, with resurrection and area protection spells.
The Acolyte's other second-job path (alongside Priest): a bare-handed combo fighter with escalating physical damage.
An economy-focused class with physical strength and cart-based utility, with access to trading and crafting; the base for Blacksmith and Alchemist.
The Merchant's first advancement: a combat blacksmith with very high physical damage and the ability to forge/refine equipment.
The Merchant's other second-job path (alongside Blacksmith): a potion crafter and Homunculus master with chemical area damage.
An agile class specialized in attack speed, stealth, and critical melee damage; the base for Assassin and Rogue.
The Thief's first advancement: a burst critical-damage melee specialist, often dual-wielding, fragile but deadly.
The Thief's other second-job path (alongside Assassin): a versatile rogue able to steal enemy skills and deal flexible damage.
A special class combining small fragments of every first job's skills into one versatile character, with an unusual leveling curve.
The Super Novice's expanded evolution: broadens its skill repertoire and takes the class's versatility to a higher level.
The Super Novice's ultimate evolution: combines fragments of every job's skills at an even higher level.
A special ranged class based on pistols and rifles, with a wide variety of special ammo and flexible damage.
The Gunslinger's advanced evolution: even greater ranged damage with special ammo and more tactical options.
The Rebellion's advanced evolution: an elite marksman/vigilante with even more advanced firearms.
A special hybrid class blending elemental ninjutsu, shuriken throws, and mobility/stealth techniques.
A special advanced ninja class (male variant), with offensive ninjutsu and high mobility in close combat.
The Kagerou's advanced evolution: even more refined ninja mirage and evasion techniques.
A special advanced ninja class (female variant), with offensive ninjutsu and high mobility in close combat.
The Oboro's advanced evolution: even more refined ninja mirage and evasion techniques.
A special bare-handed martial-arts class focused on Base Level more than Job Level; the base for Taekwon Master, Soul Linker, and Star Gladiator.
A Taekwon advancement focused on combat: a bare-handed fighter with constellation- and spirit-based abilities.
The Star Gladiator's advanced evolution: a bare-handed fighter with further empowered stellar abilities.
The Star Emperor's further evolution: a constellation-bound fighter with even stronger stellar powers.
A Taekwon advancement focused on support: 'links' other players' souls to grant them unique buffs.
The Soul Linker's advanced evolution: manipulates souls with even more powerful support/control effects.
The Soul Reaper's further evolution: manipulates souls with intensified soul-reaping powers.
The class obtained through rebirth: the new starting point of the transcendent path, leading to a High first job.
A reborn Swordsman, on the way to becoming Knight/Crusader again on the transcendent path.
The Knight's transcendent advancement: top-tier melee physical damage, the archetypal melee tank/DPS.
The Knight's 3rd job: a rune-empowered knight with very high physical damage and a summonable dragon mount.
The Rune Knight's 4th-job advancement: summons a spectral dragon and empowers runic techniques for even greater melee damage.
The Crusader's transcendent advancement: the ultimate holy tank, very high defense and strong ally-protection tools.
The Crusader's 3rd job: a holy tank/attacker with spears and protection magic, also capable of solid area damage.
The Royal Guard's 4th-job advancement: an elite guardian with top-tier defense and ally protection.
A reborn Mage, on the way to becoming Wizard/Sage again on the transcendent path.
The Wizard's transcendent advancement: even greater elemental area damage, with new devastating spells.
The Wizard's 3rd job: a master of the elements with multi-element magic combos and strong area crowd control.
The Warlock's 4th-job advancement: masters forbidden magic, chaining elemental spells into devastating combos.
The Sage's transcendent advancement: upgraded support/control magic, excellent at disabling enemies and assisting the party.
The Sage's 3rd job: elemental magic with summoned spirits and strong control, very versatile in PvM and PvP.
The Sorcerer's 4th-job advancement: commands elemental spirits with total magical control and damage.
A reborn Archer, on the way to becoming Hunter/Bard/Dancer again on the transcendent path.
The Hunter's transcendent advancement: even higher ranged damage, with upgraded traps and falcon.
The Hunter's 3rd job: an even deadlier archer/trapper, with an upgraded falcon and advanced traps.
The Ranger's 4th-job advancement: aerial mastery with the falcon, even deadlier traps and ranged damage.
The Bard's transcendent advancement: even stronger musical support for the whole party.
The Clown's 3rd job: the ultimate musical support, with even stronger party-wide songs.
The Minstrel's 4th-job advancement: the ultimate hybrid musical support/damage class for the party.
The Dancer's transcendent advancement: even stronger performance-based support for the whole party.
The Gypsy's 3rd job: the ultimate performance-based support, with even stronger party-wide effects.
The Wanderer's 4th-job advancement: the ultimate hybrid performance-based support/damage class for the party.
A reborn Acolyte, on the way to becoming Priest/Monk again on the transcendent path.
The Priest's transcendent advancement: even stronger support, with superior area protection spells.
The Priest's 3rd job: even greater mass healing and support, with spells that heal or damage across an area.
The Arch Bishop's 4th-job advancement: the highest healing/support authority, with sacred judgment magic.
The Monk's transcendent advancement: even more devastating bare-handed combos, one of the best sustained melee damage dealers.
The Champion's 3rd job: a bare-handed fighter with even more devastating combos and spiritual-energy abilities.
The Sura's 4th-job advancement: a devout martial artist channeling divine judgment through bare-handed combat.
A reborn Merchant, on the way to becoming Blacksmith/Alchemist again on the transcendent path.
The Blacksmith's transcendent advancement: extreme melee physical damage, often the best single-target melee in classic RO.
The Blacksmith's 3rd job: a Madogear (mech) pilot with devastating physical damage and mechanical support options.
The Mechanic's 4th-job advancement: pilots an even more powerful Madogear, the ultimate combat engineer.
The Alchemist's transcendent advancement: even stronger potion and Homunculus crafting, with area chemical bombs.
The Alchemist's 3rd job: a biological potion/bomb master with cart-enhanced area damage and creature summons.
The Genetic's 4th-job advancement: a bio-engineer with even more powerful chemical creations and Homunculus.
A reborn Thief, on the way to becoming Assassin/Rogue again on the transcendent path.
The Thief/Assassin's transcendent advancement: top-tier melee critical damage, often dual-wielding, the archetypal melee DPS.
The Thief/Assassin branch's 3rd-job advancement: a poison and stealth critical-damage master, dual-wielding.
The Guillotine Cross's 4th-job advancement: the ultimate master of poison and shadow stealth techniques.
The Rogue's transcendent advancement: extreme versatility, able to steal skills and deal flexible melee or ranged damage.
The Stalker's 3rd job: a master of deception and flexible damage, able to copy enemy skills and strike from the shadows.
The Shadow Chaser's 4th-job advancement: a master of abyss techniques and stolen skills, maximum flexible damage.
A special lightweight class meant for a simplified start: uses small elemental spirits for basic attack and support.
The Summoner's evolution: commands mystical spirit creatures in combat.
Interactive class tree
Explore the class hierarchy by dragging the canvas. Use Shift + the mouse wheel to zoom, or use the dedicated buttons. Select a class to open its details.
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