Swordsman
A melee fighter built around Strength and Vitality, with high HP and solid tanking potential; the base for Knight and Crusader.
You must become this first
Quest guide: becoming a Swordsman
Register and complete the Swordman Association examination course in Izlude.
Before you start
- Novice with Job Level 10.
- All 9 Basic Skills learned.
- Pass the test within 10 minutes.
Show map and location
Swordman · izlude_in (74, 172)
Quest flow
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1
Register for the test
Talk to the Swordman in the Izlude Association and choose Job Change. Sign the application.
Location: izlude_in (74, 172)
Show map and location
Register for the test izlude_in (74, 172)
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2
Enter the examination hall
Talk to the staff at the entrance and enter the test. You can retry if you fail.
Location: izlude_in (30, 163)
Show map and location
Enter the examination hall izlude_in (30, 163)
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3
Complete the three courses
Cross all three courses and reach the final checkpoint within 10 minutes. Do not surrender, and watch out for falls into underground areas.
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4
Job change
After passing, return to the Association Swordman to complete the job change.
Location: izlude_in (74, 172)
Show map and location
Job change izlude_in (74, 172)
Guide source: npc/pre-re/jobs/1-1/swordman.txt
Evolves into
Community builds
No builds shared for this class yet.
Skills
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Sword Mastery Max Lv. 10
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Two-Handed Sword Mastery Max Lv. 10
Requires: Sword Mastery (Lv. 1)
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Increase HP Recovery Max Lv. 10
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Bash Max Lv. 10
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Provoke Max Lv. 10
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Magnum Break Max Lv. 10
Requires: Bash (Lv. 5)
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Endure Max Lv. 10
Requires: Provoke (Lv. 5)
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HP Recovery While Moving Max Lv. 1
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Fatal Blow Quest Max Lv. 1
Quest NPC: Leon Von Frich
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Auto Berserk Quest Max Lv. 1
Quest NPC: Juan
Poring Staff