Blacksmith
The Merchant's first advancement: a combat blacksmith with very high physical damage and the ability to forge/refine equipment.
You must become this first
Quest guide: becoming Blacksmith
This guide uses the server’s active NPC quest. Follow the dialogue steps: tests and branches can vary by character and quest version.
Before you start
- Reach the Job level required for the job change.
- Complete the prerequisites stated by the NPC.
- Follow the assigned test and return to the NPC when instructed.
Show map and location
Guildsman#BLS · ein_in01 (18, 28)
Quest flow
-
1
Talk to the quest NPC
Reach Guildsman#BLS and start the job-change application. Read the dialogue until the quest is registered.
Location: ein_in01 (18, 28)
Show map and location
Talk to the quest NPC ein_in01 (18, 28)
-
2
Complete the assigned test
Follow the NPCs named in the dialogue and complete every requirement, collection, delivery, or test in your assigned branch. Do not skip a phase: some quests record progress only after speaking to the next NPC.
-
3
Return for the job change
Return to Guildsman#BLS after completing the test. The NPC verifies the result and completes the job change when all requirements are met.
Location: ein_in01 (18, 28)
Show map and location
Return for the job change ein_in01 (18, 28)
Guide source: npc/jobs/2-1/blacksmith.txt
Evolves into
Community builds
No builds shared for this class yet.
Skills
-
Iron Tempering Max Lv. 5
-
Steel Tempering Max Lv. 5
Requires: Iron Tempering (Lv. 1)
-
Enchantedstone Craft Max Lv. 5
Requires: Iron Tempering (Lv. 1)
-
Oridecon Research Max Lv. 5
Requires: Enchantedstone Craft (Lv. 1)
-
Smith Dagger Max Lv. 3
-
Smith Sword Max Lv. 3
Requires: Smith Dagger (Lv. 1)
-
Smith Two-handed Sword Max Lv. 3
Requires: Smith Sword (Lv. 1)
-
Smith Axe Max Lv. 3
Requires: Smith Sword (Lv. 2)
-
Smith Mace Max Lv. 3
Requires: Smith Knucklebrace (Lv. 1)
-
Smith Knucklebrace Max Lv. 3
Requires: Smith Dagger (Lv. 1)
-
Smith Spear Max Lv. 3
Requires: Smith Dagger (Lv. 2)
-
Hilt Binding Max Lv. 1
-
Ore Discovery Max Lv. 1
Requires: Steel Tempering (Lv. 1), Hilt Binding (Lv. 1)
-
Weaponry Research Max Lv. 10
Requires: Hilt Binding (Lv. 1)
-
Weapon Repair Max Lv. 1
Requires: Weaponry Research (Lv. 1)
-
Skin Tempering Max Lv. 5
-
Hammer Fall Max Lv. 5
-
Adrenaline Rush Max Lv. 5
Requires: Hammer Fall (Lv. 2)
-
Weapon Perfection Max Lv. 5
Requires: Weaponry Research (Lv. 2), Adrenaline Rush (Lv. 2)
-
Power-Thrust Max Lv. 5
Requires: Adrenaline Rush (Lv. 3)
-
Power Maximize Max Lv. 5
Requires: Weapon Perfection (Lv. 3), Power-Thrust (Lv. 2)
-
Dubious Salesmanship Quest Max Lv. 1
Quest NPC: Akkie#qsk_bs
-
Greed Quest Max Lv. 1
Quest NPC: Goodman#qsk_bs
-
Advanced Adrenaline Rush Max Lv. 1
Requires: Adrenaline Rush (Lv. 5)
Poring Staff