Question 1
1
Which multiplier would you prefer for level experience?
1x — classic progression
10x — slower but more accessible progression
100x — fast progression
1000x — max rates
I have no preference
Select at least one answer to continue.
Question 2
2
Which multiplier would you prefer for item drops?
1x — classic drops
2x
4x
5x
I have no preference
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Question 3
3
Would you like the rates to change over time?
Yes, it would make the server more dynamic
No, I prefer permanently stable rates
I am not sure
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Question 4
4
When would it make sense to temporarily change the rates?
Select up to 2 answers.
Special events organized by staff
Weekends or scheduled periods
Periods with few players online
Holidays and celebrations
I would not want temporary changes
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Question 5
5
Which setting would you prefer for card drops?
1x — very rare cards
2x
4x
5x
The same multiplier as normal item drops
I have no preference
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Question 6
6
Which overall progression pace would you prefer?
Slow and focused on long-term progression
Balanced between time invested and results
Fast, to reach endgame content quickly
Different depending on the content
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Question 7
7
Which server aspects should be prioritized? Choose up to 3.
Select up to 3 answers.
PvE, leveling and monster hunting
Quests, events and narrative content
Economy, market and player trading
PvP, WoE and competition
Guilds, parties and social activities
Collection, achievements and side goals
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Question 8
8
Which quality-of-life features would you like? Choose up to 4.
Select up to 4 answers.
More flexible commands and autoloot settings
Quick stat and skill reset services
More convenient warps, teleports and travel
Better tools for finding parties and guilds
More convenient storage, inventory and account management
Clearer information about maps, drops and quests
I prefer a more classic experience
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Question 9
9
How important should invested time be for achieving results?
Very important: dedication should make a difference
Important, but without making the game excessively demanding
Not very important: I prefer an accessible server
It depends on the mode or content
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Question 10
10
Which game foundation would you prefer for SinaRO?
Regular/classic: a faithful experience without major deviations
Renewal: Renewal systems, classes and progression
Hybrid: a classic foundation with selected Renewal elements
No preference / I would consider a balanced proposal
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Question 11
11
How customized should the server be compared with the original game?
Very faithful to the original, with minimal changes
Faithful, with quality-of-life improvements
Balanced customization without losing the original identity
Highly customized, with original systems and ideas
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Question 12
12
Which custom features would you like to see? Choose up to 4.
Select up to 4 answers.
New quests, events and narrative content
New maps, monsters, items or equipment
Original systems that expand the gameplay
Quality-of-life and interface improvements
Rates, events or progression that vary over time
I prefer to keep the game as classic as possible
Select at least one answer to continue.