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Beta Development Updates

Published on 30 August 2026

Hey guys!

For now I'm continuing to add as many features as possible to the CP, so we have everything needed to manage the server better, even when I'm not always present or I'm busy.

Know that having a browser‑side client enables huge and almost immediate integration of many features that communicate directly between the Control Panel and the game. This means that customizations, new functions, or similar things can be implemented in a truly simple and fast way.

This possibility could make the game much more dynamic, as well as accessible and practically compatible for everyone.

The Browser version indeed allows even those who, like me, use non‑Windows systems such as Linux or Mac (theoretically also Android, but I'd take it slower) to play, completely removing the need to install the client and all the hassles that come with it, including the annoying downloads and often heavy update patches.

I've seen that some of you have already signed up for the beta, while others prefer to wait for the official release.

Keep in mind, as already mentioned here and there, this mode is experimental and may have issues; the CP was built entirely by me from scratch, so bugs will sprout like mushrooms, but don't worry—I intend to fix everything to make it perfect.

From your side, if you'd like to share or report any problems I'd be truly grateful; don't stop at the first difficulties—I'm ready to help, and a problem I solve for one of you becomes a collective aid that solves it for everyone.

With that in mind, I was thinking of organizing a small event in the coming days, preferably over the weekend, looking for a time when everyone, or at least most of you, can be present to join together and finally meet in‑game for the first time.

That way we could also take the opportunity to test the game's performance and enjoyability with a solid number of players online at the same time.

What do you think?

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