Dialogues
NPC dialogue
Towner#ve20
Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Towner] It's nice when a town is peaceful and quiet... But it's lame when a tavern is dead like this.
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[Towner] Well, there's good and bad points to everything. Hopefully things will pick up around here as more of you adventurers come visit.
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Dialogue ends here