Splendide Guard#tre
Script NPCLocated at map "spl_in01" (X: 281 / Y: 329)
Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Splendide Guard] If you make too much noise, the prisoners will cause trouble. So try to keep quiet at all times.
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Dialogue ends here
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[Splendide Guard] AnduVeldRe Ko VeldReFulo So LomaurDu So So
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Dialogue ends here
Poring Staff