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ID #Somatology Instructor new_1-2

Somatology Instructor

Script NPC

Located at map "new_1-2" (X: 182 / Y: 182)

Somatology Instructor Somatology Instructor

Dialogues

NPC dialogue Somatology Instructor

Explore requirements

Select a requirement to prepare a local simulation. The real character is not changed.

Dialogue route map Simulation map

Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.

  • [Jare Riotte] Welcome, new adventurer. I, Jare Riotte will help you to learn about the fundamental rules of your Character Statuses.

  • [Jare Riotte] Also known as 'Stats,' your statuses are the fundamental building blocks of your character.

  • [Jare Riotte] I am willing to help you learn about the statuses more than anything else, so feel free to ask me about character statuses you may be wondering about.

  • [Jare Riotte] In Ragnarok Online, the Character Statuses are Strength, Agility, Vitality, Intelligence, Dexterity and Luck.

  • [Jare Riotte] I want my class to proceed according to your personal needs, so ask about the Status you wish to better understand. First, open your Status Window by using the '^3355FFAlt^000000 + ^3355FFA^000000' keys.

  • 1

    Strength and Agility

    [Jare Riotte] Let me explain Strength first. ^4D4DFFStrength (STR)^000000 increases ^4D4DFFphysical attack damage (ATK) ^000000 and your ^4D...

    Available immediately
    • [Jare Riotte] Let me explain Strength first. ^4D4DFFStrength (STR)^000000 increases ^4D4DFFphysical attack damage (ATK) ^000000 and your ^4D4DFF maximum weight limit^000000.

    • [Jare Riotte] 1 STR increases your physical attack damage by 1 point. A certain amount of attack damage bonus is given when the STR stat is increased to a multiple of 10.

    • [Jare Riotte] The way the attack damage bonus is calculated is by taking the total strength value, removing the very last digit, and squaring the number you have left.

    • [Jare Riotte] Let's say your attack is displayed as '48 + 1.' That's a total of 49 strength. When you remove the last digit, '9,' we are left with the number '4.' 4 multiplied by itself equals 16.

    • [Jare Riotte] So the physical attack bonus is 16. Now, if you had a total of 50 STR, the attack bonus would be 25. And if your STR is 100, your attack bonus would be 100.

    • [Jare Riotte] Okay, now let's move on to Agility (AGI). Agility affects your Flee Rate and Attack Speed. The higher your Flee Rate, the better chance you have of avoiding enemy attacks.

    • [Jare Riotte] Your Flee Rate is equal to the number of your Base Level added to your AGI.

    • [Jare Riotte] So if you have 40 AGI and you're at Base Level 30, your Flee Rate would be 70. It's so simple! Following the Flee Rate formula, your flee rate will be a total of 70.

    • [Jare Riotte] Now, AGI only relates to normal Flee Rate. Perfect Dodge is another factor that determines success in dodging attacks, but we'll talk about that when we discuss the LUK stat.

    • [Jare Riotte] Another benefit to increasing AGI is that your Attack Speed (ASPD) will also increase, meaning the time between your melee attacks will be reduced.

    • [Jare Riotte] ASPD, however, differs by Job Class, so please remember that.

    • [Jare Riotte] ^666666*Whew!*^000000 That's almost too much excitement for one day. Shall we move on to the next subject?

  • 2

    Vitality and Intelligence

    [Jare Riotte] Our next subject will be Vitality (VIT) and Intelligence (INT).

    Available immediately
    • [Jare Riotte] Our next subject will be Vitality (VIT) and Intelligence (INT).

    • [Jare Riotte] ^4D4DFFVitality^000000 affects the ^4D4DFFmaximum HP, amount of HP restoration and defense^000000. The amount of HP increased by VIT is differs by your job class.

    • [Jare Riotte] Out of all the Job Classes, the Swordman class benefits most from increases in VIT.

    • [Jare Riotte] Let's check defense. On your stat window, your defense is displayed as DEF. Two numerical values are shown, and the second number reflects the addition to your defense by your VIT.

    • [Jare Riotte] Now, the first number displayed in your Defense is the defense calculated from your Equipment and Armor.

    • [Jare Riotte] Now, the equipment you wear reduces damage from enemies by a percentage of the total damage, where VIT reduces by a set amount. That's why Defense is displayed with two numbers.

    • [Jare Riotte] The next subject is Intelligence (INT).

    • [Jare Riotte] INT affects your maximum amount of ^4D4DFFSP^000000, ^4D4DFFSP restoration^000000, the ^4D4DFF damage of your magic attack (MATK)^000000 and your ^4D4DFFdefense against magic attack (MDEF)^000000.

    • [Jare Riotte] The SP amount and MATK increased by 1 INT is dependent on Job Class, just like VIT. This means that some Jobs will naturally benefit more from having more INT than others.

    • [Jare Riotte] Just like normal DEF, your Magic Defense (MDEF) shows as 2 different numerical values. The MDEF contributed by INT is the second MDEF value displayed.

    • [Jare Riotte] In order to study manipulation of the natural elements, you should prioritize on having intelligence. Therefore, Sages and Wizards focus on the INT stat.

  • 3

    Dexterity and Luck

    [Jare Riotte] Our last subject is Dexterity (DEX) and Luck (LUK).

    Available immediately
    • [Jare Riotte] Our last subject is Dexterity (DEX) and Luck (LUK).

    • [Jare Riotte] Dexterity mainly affects your accuracy, attack speed (ASPD) and your average attack strength.

    • [Jare Riotte] Let me explain... If you have low DEX, the difference between the minimum damage and the maximum damage you can inflict becomes huge. The damage of your attacks becomes unstable.

    • [Jare Riotte] If you are using a ^4D4DFFBow^000000 as your main weapon, your attack strength will be based on^4D4DFFDEX^000000. So Archers should focus on increasing their DEX.

    • [Jare Riotte] The amount of DEX that you have will also affect your attack accuracy. Attack accuracy is calculated by the number of your Base Level added to your DEX.

    • [Jare Riotte] For example, if you are at Base Level 40 and have 20 DEX, your attack accuracy would be 60.

    • [Jare Riotte] Finally, DEX also reduces the casting time of spells and skills. Therefore, having some DEX would be handy for Mages and Wizards.

    • [Jare Riotte] Now, let me tell you about the LUK stat.

    • [Jare Riotte] Luck (LUK) affects the chance for a critical attack, the Flee Rate and a small amount of damage you deal to monsters.

    • [Jare Riotte] For a critical attack, the start value is 1 for everyone and it's increased by^4d4dff 1^000000 for every ^4d4dff3 LUK^000000.

    • [Jare Riotte] With more LUK, you have an increased change of inflicting ^3355FFcritical attacks^000000 to your enemies. Critical attacks are useful to you, as they pierce your enemy's defense.

    • [Jare Riotte] You can tell you've performed a critical attack when an attack has inflicted more damage than usual to an enemy, and the damage number is displayed with an explosive red visual effect.

    • [Jare Riotte] For every 10 LUK, you add 1 point to your Perfect Dodge rate. Perfect Dodge is sort of like your Flee Rate. When you perform a Perfect Dodge, the word '^FF7F00Lucky^000000' will appear over your head.

    • [Jare Riotte] Although similar to your Flee Rate, Perfect Dodge is a separate factor in attack evasion that is calculated differently.

    • [Jare Riotte] Well, I must say, Luck is a good thing to have, but that doesn't mean you need it before everything else.

  • 4

    I do not wish to continue.

    [Jare Riotte] Do you have any other questions? I hope my class was helpful to you.

    Available immediately
    • [Jare Riotte] Do you have any other questions? I hope my class was helpful to you.

    • Dialogue ends here

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