Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Roving Merchant] Well, then. I'll see you next time. Goodbye.
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Dialogue ends here
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[Roving Merchant] Are you interested in ^0000FF[ This is the one that flies with a big pectoral.
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[Roving Merchant] This is a ^DC143CThrowing Weapon^000000. Of course, it can give fatal wounds to the enemy at a certain rate when attacking.
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[Roving Merchant] Its property is neutral and ATK is 50.
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In that case, I'll explain for you. This is a ^DC143CBullet^000000 which stuns the enemy at a certain rate when attacking.
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[Roving Merchant] I feel somthing bad is moving in my pocket but... it is neutral property and its ATK is 50.
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I'll explain about this item. This is a ^DC143CThrowing Weapon^000000 which causes darkness at a certain rate. It's neutral property and its ATK is 50.
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[Roving Merchant] It is compressed and put into a very small box, so be careful when you open it.
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I'll explain about this item. This is a ^DC143CThrowing Weapon^000000 which stuns the enemy at a certain rate.
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[Roving Merchant] It is perfectly organized and packed so you can't even see inside. It is neutral property and its ATK is 110.
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[Roving Merchant] For your information, one box contains 200 units.
Poring Staff