Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Guildsman] You're carrying too much stuff on you. Take a load off, put your extra stuff in Kafra Storage: that's what's it's for~
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[Guildsman] Man, it feels much safer hanging out in an alley than some crowded joint. Us Rogues... I guess you can say we got a bit of agoraphobia, naturally.
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[Guildsman] Hey, I don't think you're supposed to be here. You better get going on your way. It's not a threat, just a friendly word of advice.
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Dialogue ends here
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[Guildsman] Hey, I don't think I can help you out. You're pretty much on your own from here.
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[Guildsman] Huh. I hate clean-up duty. It's always better to make messes than to hang around afterwards.
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[Guildsman] Yeah, we're investigating the strange crimes that are going on around the kingdom. How'd you know about that?
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1
I was just...
[Guildsman] Just what...? Speak up, pal.
Available immediately-
[Guildsman] Just what...? Speak up, pal.
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Dialogue ends here
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Can I help?
[Guildsman] So you wanted to help us out? Heck, we could use the help, I guess. I need you to go on a bit of a trip for me, so get some prov...
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[Guildsman] So you wanted to help us out? Heck, we could use the help, I guess. I need you to go on a bit of a trip for me, so get some provisions ready, yeah?
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Dialogue ends here
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[Guildsman] You all ready and everything? Good. Now, I need you to deliver some intel to the other Rogues for me. Think you can do that?
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[Guildsman] First, I want you to go to Al De Baran. Find our guy, and help him out any way you can. Us Rogues are hard to find, but you'll figure it out.
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[Guildsman] I know that's probably not enough instruction, but that's just the first step, anyway. Good luck.
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Dialogue ends here
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[Guildsman] Hey, you gotta get goin' to Al De Baran, and find one of us Rogues working on the investigation. I thought you wanted to help?
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[Guildsman] Here's a bit of a tip~ Us Rogue agents usually try to hide out in the south side of towns. Bit of a tradition.
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Dialogue ends here
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[Guildsman] What's this, a report from Al De Baran? 'Kay, let me give it a read...
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[Guildsman] Huh, okay. Looks like your next stop is gonna be in Geffen. Look for our Geffen agent somewhere in the South Geffen area, okay? Ah, and take this note too.
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^3355FFYou received another folded note.^000000
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Dialogue ends here
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[Guildsman] Hey, why haven't you left for Geffen? Our agent oughta be in the south side of town. It's not far, so don't throw a hissy fit.
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[Guildsman] Finally, the Z Gang case is closed. Those guys really gave us some trouble. Why the hell did they stir up so much ruckus in the kingdom, anyhow?
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[Guildsman] Listen, I wanna thank you for pitching in and helping out. It's a small gift, but maybe you'll like it. If not, don't lemme know. Got it?
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Dialogue ends here
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[Guildsman] Listen, I wanna thank you for pitching in and helping out. It's a small gift, but maybe you'll like it. If not, don't lemme know. Got it?
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Dialogue ends here
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[Guildsman] Hey, you were really a big help earlier. Can we count on you again sometime? The Rogues can always use another friend, you know?
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Dialogue ends here
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[Guildsman] I don't know who you're lookin' for, but you got the wrong guy. Listen, I got work to do, so...
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Dialogue ends here
Items obtained
Gift Box
x1
Gift Box
x1
Poring Staff