Quest Temple Exit#ra_tem
Script NPCLocated at map "que_rachel" (X: 169 / Y: 18)
Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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^3355FFThe gate is closed.^000000
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1
Push Gate
^3355FFYou push the gate with all of your might... But it won't even budge.^000000
Available immediately-
Dialogue ends here
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Dialogue ends here
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^3355FFYou push the gate with all of your might... But it won't even budge.^000000
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2
Examine Gate
^3355FFThere's some strange machinery installed on the gate, and a slot where it looks you you can insert a card or permit. The lights are o...
Available immediately-
^3355FFThere's some strange machinery installed on the gate, and a slot where it looks you you can insert a card or permit. The lights are on, so it must be working.^000000
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3
Kick Gate
^3355FFYou angrily kick the gate... But no matter how much rage you put into your kick, the gate refuses to open for you. Oh, and your foot...
Available immediately-
Dialogue ends here
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Dialogue ends here
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^3355FFYou angrily kick the gate... But no matter how much rage you put into your kick, the gate refuses to open for you. Oh, and your foot hurts too.^000000.
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4
Smash Gate with Weapon
^3355FFWait! That's not a good idea. You can't smash down the gate to a holy place: heroes don't specialize in desecration.^000000
Available immediately-
^3355FFWait! That's not a good idea. You can't smash down the gate to a holy place: heroes don't specialize in desecration.^000000
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Dialogue ends here