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ID #Prison Ward#sch morocc

Prison Ward#sch

Script NPC

Located at map "morocc" (X: 53 / Y: 87)

Prison Ward#sch Prison Ward#sch
Prison Ward#sch

Dialogues

NPC dialogue Prison Ward#sch

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Dialogue possibilities

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Nessun risultato

Dialogue route map Simulation map

Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.

  • [Jesse] Only authorized personnel can enter this prison. You need a permit if you want to be able to enter.

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  • [Jesse] What? You want to meet the prisoner? I'm sorry, but he's not allowed to see anyone since he was arrested on suspicion of espionage.

  • Dialogue ends here

  • [Jesse] Huh. You're awfully persistent. Alright, if you can do me a favor, I'll let you in. Bring me 1 dish of ^FF0000Fried Monkey Tails^000000

  • [Jesse] Of course, I can only let you inside. Whether they'll actually let you meet the prisoner is another matter. So do we have a deal?

  • Dialogue ends here

  • [Jesse] Ah, that's the stuff! Thanks for the Fried Monkey Tails~ Alright, go talk to ^FF0000Sir Krieg^000000 in Morocc Castle. Get his approval, and I'll let you in.

  • Dialogue ends here

  • [Jesse] Bring me a plate of ^FF0000Fried Monkey Tails^000000. Do it, or I won't help you out. I mean, I know you mean well, but I'm risking my job here...

  • Dialogue ends here

  • [Jesse] You didn't get approval from Sir Krieg yet? You'd better do it, or there's no point in entering this prison. You can't just sneak around inside this place, you know?

  • Dialogue ends here

  • [Jesse] Did you really get Sir Krieg's approval? Alright, you may enter now.

  • Dialogue ends here

  • Dialogue ends here

  • [Jesse] Do you want to enter?

  • [Jesse] Be careful when you talk to that guy: he's a smooth talker, and almost charmed a lot of the guards into letting him go free.

    Script requirement
  • Dialogue ends here

    Script requirement
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    Script requirement
  • [Jesse] Take your time. If you're not mentally prepared, then it's not a good idea to talk to the prisoner.

  • Dialogue ends here

  • [Jesse] Argh, I'm in trouble. The prisoner escaped. How could I let this... happen?! Damn, I need to report this to Mr. Krieg

  • Dialogue ends here

  • [Jesse] What a relief! They really set it up so that the prisoner could escape? Well, I thought I was going to get fired for all that.

  • Dialogue ends here

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