Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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- The posts of the - - barracks are broken. -
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Dialogue ends here
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- The posts of the - - barracks are broken. - - You'd better go out and - - find the materials to fix it. -
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Dialogue ends here
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- There are broken posts. - - Unless they are fixed soon, - - the barracks will collapse. -
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1
Attach the tree bar.
- You attach the tree bar - - to the broken post -
Available immediately-
- You attach the tree bar - - to the broken post -
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2
Tie it with the vines.
- You tie the broken post -
Available immediately-
- You tie the broken post -
Script requirement -
- It seems that it's fixed -
Script requirement -
[Diego] Oh! Now you need to knot it and finish it.
Script requirement -
1
Knot it.
- You tie a perfect knot -
Script requirement-
- You tie a perfect knot -
Script requirement -
[Diego] Ohhh!!!! The broken posts are perfectly fixed!
Script requirement -
Dialogue ends here
Script requirement
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2
Leave it.
- You decide to leave -
Script requirement-
- You decide to leave -
Script requirement -
- The branches slide down. - - You failed to fix it. -
Script requirement -
[Diego] ... Why aren't you helping?
Script requirement -
Dialogue ends here
Script requirement
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- You fix the broken post - - with the vines. - - It seems that you- - need more branches. -
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- The post tied by the - - vines seems unsteady - - but my repair is perfect. -
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Dialogue ends here
Poring Staff