Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Poor Alchemist] Oh, hello.
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[Florist] Hello, Mr. Alchemist. Are you working today, too?
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Dialogue ends here
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[Poor Alchemist] Oh, hello.
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[Florist] Hello, Mr. Alchemist. Are you working today, too?
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[Poor Alchemist] Actually, I have something to tell you. It's very important so please listen carefully.
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[Florist] Oh, sure, please speak freely.
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[Poor Alchemist] Biologically speaking, limbic system in the cerebrum enables us to be sociable, to communicate with people, to entertain etc.
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[Poor Alchemist] So when you see a beautiful woman, the information such as her appearance, her scent, the tone of her voice etc. goes to the limbic area.
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[Poor Alchemist] The limbic system then evaluates the information, to see if this lady is friendly, agressive, or charming, etc.
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[Poor Alchemist] When the evaluation is done, the limbic system immediately begins to secrete the chemicals.
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[Poor Alchemist] So if you're attracted to this lady, a hormone calls Dopamine is secreted and it makes you feel slightly happy.
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[Poor Alchemist] When that stage ends, you get the Adrenaline pumping, then you become more direct and enthusiastic.
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[Poor Alchemist] I'm in that stage now towards you! In other word, I am very...!!
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- Very hungry, right?!
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Dialogue ends here
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[Florist] Huh? Is that right? Are you hungry now, Mr. Alchemist?
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[Poor Alchemist] Ah.. yes.. I think I am... ...very hungry..
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[Florist] There's a nice restaurant near here. Why don't you go there and have a meal?
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[Poor Alchemist] ...Sure, thank you. Have a good day...
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- Successfully stopped a couple from forming! - 2 points for the great job!
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[Florist] I see. I understand what you mean.
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[Florist] Can I cook some nice meal for you, then?
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[Florist] ...For the rest of my life, if you want...
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[Poor Alchemist] Okay... ...... Wait, what?????
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[Poor Alchemist] ...... ...... Yes! I want!!!!!!!!
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- Failed to break up a couple - minus 1 point for the failure! [Florist] There's some food in the store, please come in.
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[Poor Alchemist] Ah... yes, thank you.
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- You did interrupt the couple in a way. Here's 1 point for you! - Current couple breaking point is
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Dialogue ends here
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- Couple breaking point - is now more than 5. - I should go back to Union Commander Cliff.
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Dialogue ends here
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Dialogue ends here
Poring Staff