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ID #Old Man #ma07 malaya

Old Man #ma07

Script NPC

Located at map "malaya" (X: 41 / Y: 127)

Old Man #ma07 Old Man #ma07
Old Man #ma07

Dialogues

NPC dialogue Old Man #ma07

Explore requirements

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Dialogue possibilities

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Nessun risultato

Dialogue route map Simulation map

Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.

  • [Old Man] Foreigners are not welcomed that much when our village is chaotic like these days.

  • Dialogue ends here

  • [Old Man] You are out of luck visiting the village at a time like this and not being welcomed.

  • Dialogue ends here

  • [Old Man]

    Script requirement
  • [Old Man] Tsk, tsk... Must be a person that isn't worthy of a Jellopy.

    Script requirement
  • Dialogue ends here

    Script requirement
  • [Old Man] You must also look out to see if Bangungot lives in a tree you are about to cut down.

  • [Old Man] Because strange things happen if logs from trees that Bangungot lived in are used as building pillars.

  • 1

    What happens?

    Available immediately
    • Dialogue ends here

  • [Old Man] Well, for a Bangungot, it means losing its home so they get vengeful.

  • [Old Man] When you try to sleep near the pillar, it will keep awake by playing pranks at first.

  • [Old Man] But as time goes by and their vengeance grows, they sit on top of you until you suffocate.

  • 1

    Oh, gosh...

    Available immediately
    • Dialogue ends here

  • [Old Man] Ha ha ha. There are no Bangungots in normal pillars, so don't lose sleep over it.

  • Dialogue ends here

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