Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Old Man] Foreigners are not welcomed that much when our village is chaotic like these days.
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Dialogue ends here
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[Old Man] You are out of luck visiting the village at a time like this and not being welcomed.
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Dialogue ends here
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[Old Man]
Script requirement -
[Old Man] Tsk, tsk... Must be a person that isn't worthy of a Jellopy.
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Dialogue ends here
Script requirement -
[Old Man] You must also look out to see if Bangungot lives in a tree you are about to cut down.
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[Old Man] Because strange things happen if logs from trees that Bangungot lived in are used as building pillars.
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What happens?
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Dialogue ends here
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[Old Man] Well, for a Bangungot, it means losing its home so they get vengeful.
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[Old Man] When you try to sleep near the pillar, it will keep awake by playing pranks at first.
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[Old Man] But as time goes by and their vengeance grows, they sit on top of you until you suffocate.
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Oh, gosh...
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Dialogue ends here
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[Old Man] Ha ha ha. There are no Bangungots in normal pillars, so don't lose sleep over it.
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Dialogue ends here
Poring Staff