Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Officer] Why don't you go back there? Are you afraid to go back? Khkhkh!
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[Officer] Just go back to the meeting room. Your allies are there together. Khkhkh! Nevermind. Bye.
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Dialogue ends here
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[Officer A] So why do you come to me? What's wrong?
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[Officer B] Got any business?
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[Officer A] I think not. You come to tell me that you're leaving for the mission. Am I right?
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[Officer B] You were sent by Sikaiz... Right?
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[Officer A] Ok, I got your report. Just go back there. Good luck.
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[Officer B] Just do your best ...or whatever you do...
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[Officer A] Just return there. Good job.
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Dialogue ends here
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[Officer A] Sikaiz isn't understandable... I can't help it...
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[Officer B] His voice for peace is only his own way. Three kingdoms for one mission... No peace... We even get no advantage.
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[Officer A] We can't leave them as they are now. Though I am the leader among them, I'm just a figurehead.
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[Officer A] Is there any way to change their ways?
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[Officer B] If they changed, we wouldn't get in trouble. But he is not compromising.
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[Officer A] So what?? We wouldn't get our interests, and just do nothing for ourselves?
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[Officer B] There's always Munkenro.
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[Officer A] So what...?
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[Officer B] As honest as Sikaiz... As flexible as Sikaiz... But easy to go over him...
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[Officer B] We can't cut him out, so just take the lead from Munkenro. It's easier!
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[Officer A] Oh!! That's a good idea. Anyway... Some visitors are coming. Let's talk about it later.
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[Officer B] Um, what's your business?
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Dialogue ends here
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[Officer A] For our own interest, we need to abandon other kingdoms.
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Dialogue ends here