Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Odd Slab] ^FF0000*Creak Creak* Etner sspawrod.^000000
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[ This slab is speaking to me! I... I think. Now where have I heard talking like this before?
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[Odd Slab] ^FF0000*Creak Creak* Etner sspawrod.^000000
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[ Oh, right! This is that trashy language, Aegye, that Gooho Ahn told me about. It still sounds like... A poor excuse for language to me.
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[Odd Slab] ^FF0000*Creak Creak* Etner sspawrod.^000000
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[ Well, I guess I should talk to it. Um...
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[Odd Slab] ^FF0000*Creak Creak* Etner n2d sspawrod.^000000
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[ Whoa! It's saying something different now! I must be doing alright. Now what do I say?
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[Odd Slab] ^FF0000*Creak Creak* Etner r3d sspawrod.^000000
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[ Heh! I'm on the right track. Now what do I say?
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[Odd Slab] *Creak Creak* *Creak Creak*
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[ Um... Now what...?
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Waaaah! Waaah!
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[ What th--?! What's happening?! I'm being sucked away somewhere!
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Dialogue ends here
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Dialogue ends here
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[ Hm? Did I do something wrong? It just stopped working all of a sudden.
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[Odd Slab] ^FF0000Rrsoy, rrsoy. Ai cn'at elt yoo ni ofr nwo. Plzea ecmo ckba tela.^000000
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^666666*Pzzzzz*^000000
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[ I think... I think I should try this again.
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Dialogue ends here
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[Odd Slab] ^666666*Pzzzzz*^000000
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[ Huh? This talking slab thing isn't working now. Hello? What happened to you? Hey! Talk to me, will you?
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Dialogue ends here
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[Odd Slab] ^666666*Pzzzzz*^000000
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[ Huh? This talking slab thing isn't working now. Hello? What happened to you? Hey! Talk to me, will you?
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Dialogue ends here
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[Odd Slab] ^666666*Pzzzzz*^000000
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[ Huh? This talking slab thing isn't working now. Hello? What happened to you? Hey! Talk to me, will you?
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Dialogue ends here
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[Odd Slab] *Creak Creak*
Script requirement -
[ This slab looks pretty strange. Is it making noises? Hmm... Maybe this is a clue to the Z Gang! I'll come back later to investigate this~
Script requirement -
Dialogue ends here
Script requirement -
[ This used to be where the Z Gang would hide out. Good riddance!
Script requirement -
Dialogue ends here
Script requirement -
[ This is a peculiar looking slab. It sounds like... What are those noises? Huh. Weird. It's like it's just talking gibberish.
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Dialogue ends here
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Dialogue ends here
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^FF0000*Creak Creak*^000000
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[ Did I just... Hear something around here?
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Dialogue ends here
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Dialogue ends here
Poring Staff