Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Notice] - Your inventory is full. Please check the weight and the quantity of items you're carrying, then talk to me again. -
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Dialogue ends here
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[Naiman] ......
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1
Why do you hang out with these kids?
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Dialogue ends here
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[Naiman] Yes, yes?
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1
Why do you let them treat you like this?
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Dialogue ends here
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[Naiman] Well... they're my friends. If it weren't for them, I wouldn't have anyone to hang out with.
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[Samariam] See? Naiman hangs out with us because he likes it. If we were really bothering him, he wouldn't hang out with us.
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[Lukshi] I already know that foreigners are busybodies, but.... Don't butt in on things you don't understand.
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[Naiman] I... I'm going home to get some water. And... sorry for getting upset for no reason.
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[Samariam] Well, things happen when you hang out together, right? Don't worry too much.
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[Lukshi] Let's go somewhere else and have fun. Let's leave the busybody foreigner here.
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[Karl] Yeah, let's do that. Goodbye, foreign adventurer!
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[ ....Feels like I've gained some life experience. It's not exactly a pleasant feeling, but....
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Dialogue ends here
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[Naiman] It's hot... I want to go home. But everyone else wants to play more.....
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Dialogue ends here
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Dialogue ends here
Items obtained
Amethyst Fragment
x10
Poring Staff