Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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There is a fancy bell which doesn't fit in with the ship. This bell is used in a game by the Meow Bravery Team.
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Dialogue ends here
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There is a one more little bell beside the huge notice bell in the deck. This is the Meowbell from the Meow Bravery Team.
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This is last bell to ring if you have the card for the game. Nothing to say for now.
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Dialogue ends here
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Knock Meowbell!!
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[Deckhand Bubi] Oh, I'm suprised. You rang the Meowbell in a short time. I think you have the talent to be an adventurer.
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[Deckhand Bubi] People say... The purpose of this Duruduru game is to find and go to a destination quickly and accurately.
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[Deckhand Bubi] Go to Charo with that Adventure Card. I will give you a confirmation stamp for success.
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Dialogue ends here
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[Deckhand Bubi] Oh, you've really gotten used to it. You succeeded again. I've put my paw stamp here. Run to Rato now.
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Dialogue ends here
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This is the Meowbell. You insert your card into the middle slot. -- Beep -- The card has out with a warning sound.
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[Deckhand Bubi] You didn't ring the Meowbell within time. Well, it's out of my hands now. I will give you the fail stamp!!
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Dialogue ends here
Poring Staff