Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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It's dangerous here. It would be better to come back next time when we are stronger.
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[Mark] Unlike the other doors we saw this door has traces of it being blocked from this side.
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[Mark] Is there something inside?
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...It doesn't feel right here. It may be dangerous alone so it might be better to form a party.
Script requirement -
1
Unnamed answer
Party: Leader: ^0000ffLast room ^000000- Creation failed
Available immediately-
Party: Leader: ^0000ffLast room ^000000- Creation failed
Script requirement -
[Mark] I'm opening the door. Go in when the door is completely open.
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Dialogue ends here
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Dialogue ends here
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[Mark] ...You look tired. Since you went there you should take a day to rest. [Mark] I can't believe you want to enter a place like this again...