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ID #Mark#Bunker Entrance un_bunker

Mark#Bunker Entrance

Script NPC

Located at map "un_bunker" (X: 100 / Y: 96)

Mark#Bunker Entrance Mark#Bunker Entrance
Mark#Bunker Entrance

Dialogues

NPC dialogue Mark#Bunker Entrance

Explore requirements

Select a requirement to prepare a local simulation. The real character is not changed.

Dialogue route map Simulation map

Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.

  • This part is very pristinely preserved compared to the upper parts. But this disgusting smell....

  • [Mark] The Undead not seen in other areas can be easily seen in this zone.

  • [Mark] If you look at the structure of this place... Or the condition, I think this place was built to be used as a bunker.

  • [Tamarin] Then that means... The Undead...

  • [Maggi] Eeeeeeeeeeek!!!!!

  • [Mark]

  • It might be a good idea to calm down first...and look around thoroughly.

  • [Du] O...o...o...okay! Thi...thi...this stuff..... is...is nothing...

  • [Alph] Then let's look around individually and send a signal when something of value is found.

  • [Du] Wa...wait!! Wouldn't it be better to move together since it's dangerous?

  • [Du] Hey! Look! Don't leave me! Hey!!!

  • [Du] Wait for me!!!!!

  • [Mark] What is this disgusting smell?

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