Mark#Bunker Entrance
Script NPCLocated at map "un_bunker" (X: 100 / Y: 96)
Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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This part is very pristinely preserved compared to the upper parts. But this disgusting smell....
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[Mark] The Undead not seen in other areas can be easily seen in this zone.
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[Mark] If you look at the structure of this place... Or the condition, I think this place was built to be used as a bunker.
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[Tamarin] Then that means... The Undead...
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[Maggi] Eeeeeeeeeeek!!!!!
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[Mark]
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It might be a good idea to calm down first...and look around thoroughly.
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[Du] O...o...o...okay! Thi...thi...this stuff..... is...is nothing...
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[Alph] Then let's look around individually and send a signal when something of value is found.
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[Du] Wa...wait!! Wouldn't it be better to move together since it's dangerous?
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[Du] Hey! Look! Don't leave me! Hey!!!
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[Du] Wait for me!!!!!
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[Mark] What is this disgusting smell?
Poring Staff