Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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^3355FFYou find a man lying on the floor, wearing torn yet luxurious clothing. He doesn't seem to be breathing at all...^000000.
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^3355FFHe's dead.^000000
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Dialogue ends here
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^3355FFYou find a man lying on the floor, wearing torn yet luxurious clothing. He doesn't seem to be breathing at all...^000000.
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^3355FFYou bring your ears more closely to his mouth: it seems that he really is still barely alive.^000000
Script requirement -
[ This man... He's so familiar for some reason.
Script requirement -
^3355FFAs you touch him, the man suddenly jumps up with a crazed yowl.^000000
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Dialogue ends here
Script requirement -
^3355FFYou don't feel comfortable enough to touch this man.^000000
Script requirement -
Dialogue ends here
Script requirement -
^3355FFHe's dead... Now...^000000
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Dialogue ends here
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Dialogue ends here
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Dialogue ends here