Lock#ep172_2whs01-00
Script NPCLocated at map "ba_2whs01" (X: 276 / Y: 290)
Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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- The door is firmly locked. -
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- Rattling -
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- W... who... -
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- I heard a slighly clearer sound than I heard at the entrance. But I can't go down and check because I have no key. Let's go back and ask. -
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Dialogue ends here
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Dialogue ends here
Script requirement -
Dialogue ends here
Script requirement -
- The door is firmly locked. -
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Dialogue ends here
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Dialogue ends here
Poring Staff