Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Lin] Hmm... If you're here for the reason that I think you're here, you should talk to our boss Valdes first.
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Dialogue ends here
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[Lin] Hey. You're working with Kidd, right? He's right over there. Anyway, don't worry, he's pretty easy to get along with.
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Dialogue ends here
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[Lin] First things first. We need to talk to our client, R, over in the next room. I'll meet you there.
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Dialogue ends here
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[Lin] ... ...... .........
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^3355FFLin seems extremely exhausted and depressed. For now, let's go talk to Valdes, the commanding officer.^000000
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Dialogue ends here
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[Lin] H-hey... I hear that Kidd saved you. ............................... Sorry, I l-let you down...
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^3355FFLin seems extremely exhausted and depressed. For now, let's go talk to Valdes, the commanding officer.^000000
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Dialogue ends here
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Dialogue ends here
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Dialogue ends here
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Dialogue ends here