Dialogues
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Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Kinsey] What does a man have to do to get a stiff drink around here? I mean, there are absolutely no good bars in Alberta!
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[Kinsey] Well, the alcohol in the pub here is second rate, but I gotta admit, it's got a great atmosphere.
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[Kinsey] In fact, this old man is always there, telling stories about Turtle Island! But we're not sure if he's been there, or if he's just that drunk.
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[Kinsey] Whoa... Hey, your eyes just lit up right when I said 'Turtle Island!' Hmm, let me try that again.
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[Kinsey] *Ahem* 'Tur-tle Is-land.'
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[ ^3333FF*ting!*^000000
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[Kinsey] Ah... You must be an adventurer. It seems like you really wanna learn more about that place, huh?
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[Kinsey] Why don't you look around near the pub, and look for that old man? He's usually pretty drunk, and speaks nonsense, but he might have something to say to you.
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[Kinsey] Oh, and um, I've been in his room before. He leaves some sort of letter lying around the table that has something to do with his Turtle Island stories.
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[Kinsey] But if he asks for you to buy him a drink, I wouldn't do it. He's got like, three extra livers or something, so he'll drink you to bankruptcy.
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Dialogue ends here
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[Kinsey] Yeah, I guess it's pretty cool listening to his stories. But it would be even cooler if I could hear them in a better drinking establishment.
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[Kinsey] I mean, they don't even serve a 'Boogieman,' much less a 'Cobo.' It's getting harder and harder to find those fine, fine specialty drinks.
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Dialogue ends here