Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Karl] Why don't you have any money? Doesn't your dad work at Lukshi's pawn shop? Is it because Lukshi's mom didn't give your dad any money?
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[Lukshi] Our mom gives money to your dad, but you don't want to buy us a single fruit that's on sale?
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[Samariam] Alright, let's stop. It's pitiful~ Let's stop saying we don't have money.
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[Naiman] No!!! It's not pitiful.... It's not pitiful...!!
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[Samariam] Oh, sorry~ It was a joke. Why are you getting serious and angry. Scary....
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[Samariam] I heard the natives are a bit hot-tempered, but still, isn't it a bit much to get angry one by one? Isn't it?
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[Karl] Yeah, that's right. Even if you're angry, you have to know how to endure it to play together. Be grateful to us for playing with a kid like you.
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Dialogue ends here
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[Karl] I want to drink sweet tea with lots of ice. Then it would be even more fun to play!
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[Karl] It's too hot and I'm thirsty right now. But I don't want to go home either.
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Dialogue ends here
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Dialogue ends here
Poring Staff