Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Jarad] Hello.
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[Jarad] There was a big disturbance in the village not too long ago.
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[Jarad] A speaker was giving a speech on the theme of respecting the dignity of an ideal human, but it seems to have stirred up some of the audience instead.
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[Jarad] I also felt that the speech was not received as favorably as one would hope.
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[Jarad] It was merely an idealistic narrative, detached from reality.
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[Jarad] A loud exchange of words occurred, and even physical confrontation seemed imminent, but bystanders managed to prevent it.
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[Jarad] Well, if it doesn't affect me personally, I don't really mind.
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[Jarad] Have a good day!
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- You have completed the conversation with Jarad. -
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- You have completed conversations with all 6 individuals. Let's return to Junok -
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- Let's find the next person -
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Dialogue ends here
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[Jarad] Quietly...
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[Jarad] I want to live without any trouble..
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Dialogue ends here
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Dialogue ends here
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Dialogue ends here
Poring Staff