Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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^3355FFIt looks like someone dug a hole in the ground, and then covered it again.^000000
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1
Dig Up the Spot
[ There must be something in the ground. I better dig it up and check...
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[ There must be something in the ground. I better dig it up and check...
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[ Ergh...! Ugh! This would be a lot easier with a shovel! Only a little more to go...
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[ Hm? I hit something? Let's--Yucky! It's so wet and--Ugh! Nasty little thing. Now what? I dropped it! I have to try to dig it up again...
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Dialogue ends here
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2
Cancel
[ Something isn't quite kosher about all this. Nope, this time, I'm not going to do this.
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[ Something isn't quite kosher about all this. Nope, this time, I'm not going to do this.
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Dialogue ends here
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[ Here we are... It's... A soggy wallet? This must be the one Muff lost. Oh, and the bond of debt is inside... Mm... Ugh, it's really soaked...
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[ Well, I've done all I can for now. I should bring this back to Muff.
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Dialogue ends here
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[ This is the same spot I dug up from before. It's useless to me now!
Script requirement -
Dialogue ends here
Script requirement -
[ Huh. There's a weird bump in the ground. Well, I can't just go looking at anything that's slightly out of the ordinary. Heh. I'm not weird like that.
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Dialogue ends here
Poring Staff