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ID #Guillaume Blacksmith#a01 bat_a01

Guillaume Blacksmith#a01

Script NPC

Located at map "bat_a01" (X: 185 / Y: 270)

Guillaume Blacksmith#a01 Guillaume Blacksmith#a01

Dialogues

NPC dialogue Guillaume Blacksmith#a01

Explore requirements

Select a requirement to prepare a local simulation. The real character is not changed.

Dialogue route map Simulation map

Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.

  • [Guillaume Blacksmith] We are in urgency! The Barricade has been destroyed! We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000 We have it all except for the 50 Stones!

  • 1

    Repair.

    [Guillaume Blacksmith] You brought enough stones! Let's go and repair.

    • [Guillaume Blacksmith] You brought enough stones! Let's go and repair.

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    • [Guillaume Blacksmith] Combine Stones and Gold in the proper percentage.

    • [Guillaume Blacksmith] Combine Stones and Gold in the proper percentage and shape the Barricade.

    • [Guillaume Blacksmith] Combine Stones and Gold in the proper percentage and shape the Barricade, then add Rough Elunium to make it stronger.

    • [Guillaume Blacksmith] Combine Stones and Gold in the proper percentage and shape the Barricade, then add Rough Elunium to make it stronger. Now decorate with Metal Fragments.

    • [Guillaume Blacksmith] Combine Stones and Gold in the proper percentage and shape the Barricade, then add Rough Elunium to make it stronger. Decorate with Metal Fragments, and plait stones with Sinew of Bear!

    • .............. .............. .............. .............. ..............

    • [Guillaume Blacksmith] Wow! It's done. We are relieved.

    • Dialogue ends here

    • Dialogue ends here

    • [Guillaume Blacksmith] You don't have enough Stones!

    • [Guillaume Blacksmith] ^3131FFWe need 50 Stones.^000000 We are busy, so please hurry.

    • Dialogue ends here

  • 2

    Leave it.

    [Guillaume Blacksmith] There are enemies coming! Let's evacuate from here!

    • [Guillaume Blacksmith] There are enemies coming! Let's evacuate from here!

    • Dialogue ends here

  • [Guillaume Blacksmith] There the enemy is coming!

  • Dialogue ends here

  • Dialogue ends here

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