Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
Nessun risultato
Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
-
[Guard Dent] Hold on!! Hey! Can't you see the line? ^e5555eIf you're here to see ^000000Niren^000000, then follow the order!
-
[Elly] There are really a lot of people. But it'll be a problem if we don't meet Niren soon.
-
1
It's said to be an urgent matter.
-
Dialogue ends here
-
-
[Guard Dent] What? I'm in a hurry too, you know?
-
[Guard Dent] Ugh~ Do you even know how many times I've been dispatched to stop fights just today alone?! People keep fighting left and right, and it's driving us crazy too!
-
[Guard Dent] They don't even pretend to listen when we try to stop the fights! They've been fighting over whether they're ^e5555eimmigrants^000000 or ^e5555enatives^000000 for ages, but these days, it's really no joke!
-
[Guard Dent] They start yEllyng about ^e5555ediscrimination^000000 against natives as soon as we say anything... Just thinking about it makes my headache.
-
[Security Officer Dent] How have you been lately? Neil?
-
Dialogue ends here
-
[Guard Dent] How have you been lately? Neil?
Script requirement -
Dialogue ends here
Script requirement -
[Guard Dent] Sigh~ If only everyone would stop fighting for once...
-
Dialogue ends here
-
Dialogue ends here