Dialogues
NPC dialogue
Guard#goto
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
Nessun risultato
Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Guard] What now? Can't you see I'm busy?
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[Guard] Hurry up, and get out!
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Dialogue ends here
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Dialogue ends here
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[Guard] If you're sorry, stop bugging me!
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Dialogue ends here