Dialogues
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Dialogue possibilities
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Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Gem] Are you sure you can carry all that stuff? Why don't you lighten your bag?
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Dialogue ends here
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[Gem] Brother Antoine, you stay here. Sister Marina and I will go. Do either of you have a problem with that?
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[Marina] Brother Antoine and I will go. We're trained to fight. You are not.
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[Antoine] Marina, why don't you stay? Sister Gem and I will go. I think that'd be best, considering our abilities.
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[Gem] No. This place is overrun with unholy creatures. It's better if two servants of God look for them.
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[Antoine] What's that supposed to mean? Are you saying that I can't fight zombies because I'm not a servant of God?
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[Marina] How about two of us stay and one goes?
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[Gem] No. It has to be two, so they can look out for each other.
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[Antoine] What about the person left behind? They have no one to look out for them.
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Excuse me. I came here on behalf of Father Grimm.
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Dialogue ends here
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[Marina] Did you come to help us?
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[ He's worried that you haven't come out. He asked me to help you if you need it. Did something happen?
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[Marina] We need to find some people.
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[Antoine] You can't just tell him that. Adventurer, you know what kind of place this is, don't you? We're in a hurry, so let me explain the situation to you quickly.
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[Antoine] This place is the spitting image of the Geffen catacombs, and it probably exists inside the notebook's owner's memory.
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[Antoine] We came here to find out how and why this place was created.
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[Antoine] We didn't find anything peculiar about this place. We want to leave, but a couple of us, ^0000cda priest and a wizard^000000 hasn't returned to join us.
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[Antoine] We've searched around, but the notebook's owner's memory of this place is rather hazy and inconsistent. Illusions of different wizards keep appearing, frequently and in masses.
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[Antoine] We thought it'd take forever to find them, so we decided to split up. We were discussing how we'd go about doing it when you showed up.
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[Antoine] I can't say how glad I am to have you here. Now that there are four of us, ^0000cdtwo of us can stay while the other two look^000000.
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What do the missing members look like?
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Dialogue ends here
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[Gem] The missing priest is called ^0000cdJubilee^000000 and the wizard is ^0000cdJojo^000000. They're the typical priest and wizard. You won't miss them.
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[Marina] Adventurer, let's go!
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[Gem] Let me pray for you before you leave. Dear God, please watch over your children...
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Dialogue ends here
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[Gem] I hope Brother Jubilee and Brother Jojo are safe.
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[Gem] If you have to leave, let Sister Marina know. She'll send you back to where you came from.
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Dialogue ends here
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[Gem] Brother Jubilee has left to treat his wounds, but Brother Jojo hasn't returned. I really hope he's safe.
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[Gem] If you have to leave, let Sister Marina know. She'll send you back to where you came from.
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Dialogue ends here
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[Gem] I really hope Brother Jojo is safe.
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[Gem] If you have to leave, let Sister Marina know. She'll send you back to where you came from.
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Dialogue ends here
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[Gem] Adventurer, are you leaving now?
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Father Grimm must be getting anxious by now.
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Dialogue ends here
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[ Yes. Now that I know you're safe, it's time I return to Father Grimm.
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[Gem] According to our assessment, what happens inside this place doesn't seem to ^0000cdaffect^000000 the outside world.
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[Gem] That's good, but someone still has to stay here to keep an eye on them. You understand us, right? Please let Brother Grimm know.
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I was surprised.
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Dialogue ends here
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[ You're from the Church. I didn't think you'd let those vampires live.
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[Marina] If we play by the rules, then we shouldn't allow them to live.
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[Gem] She's right. We shouldn't. But looking at them... I wasn't sure if they deserved to die.
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[Gem] It's something we need to think about.
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[Marina] But if they make even the slightest mistake, we'll get rid of them!
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[Antoine] If that happens, I'll let you take care of them by yourself.
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[Gem] Please tell Brother Grimm that we've decided to stay to keep an eye on them.
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[ I will. Stay safe.
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Dialogue ends here
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[Gem] Please tell Brother Grimm that we've decided to stay
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[Gem] If you want to leave, ask Sister Marina to let you out.
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Dialogue ends here
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[Gem] Adventurer, not enough time has passed since you hunted last time. You need rest.
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[Gem] Please come back ^0000cdafter dawn^000000 tomorrow.
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Dialogue ends here
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[Gem] Adventurer, welcome back.
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[Gem] As usual, I'd like you to exterminate ^0000cdRestless Deads^000000. There are ^0000cdthree different kinds: Small, Fast, and Big. Please exterminate 10 each.^000000.
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Dialogue ends here
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[Gem] Adventurer, are you busy?
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[Gem] Even if you are busy, please spare me a moment of your time.
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[Gem] Okay, then I'll wait until you have some time for me.
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Dialogue ends here
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[Gem] As you know, we're here to keep an eye on them.
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[ Yes.
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[Gem] Now, that's interfering with our original mission, which is to keep this place clear of the unholy.
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[Gem] We've been trying to do both, and it's hard to do that between just the three of us.
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[Gem] The dead belong in the ground. We are here to ^0000cdput the undead back to eternal sleep^000000.
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[ You mean you need help.
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[Gem] Yes, we do.
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[ What kinds of monsters do you want me to take care of?
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[Gem] Please exterminate ^0000cdRestless Dead^000000. There are ^0000cdthree different kinds: Small, Fast, and Big. Please exterminate 10 each.^000000.
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[ Got it. I was thinking, now that I'm here, I might as well help you while I can. I'm glad that I can. I'll be back.
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Dialogue ends here
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[Gem] Adventurer, did you take care of what I asked?
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[Gem] Or did you forget what I asked you to do?
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[Gem] Please exterminate ^0000cdRestless Deads^000000. There are ^0000cdthree different kinds: Small, Fast, and Big. Please exterminate 10 each.^000000.
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[Gem] All the dead must return to the earth.
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Dialogue ends here
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[Gem] Adventurer, you took care of them all. Thank you. They will also thank you from Heaven.
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[Gem] Why don't you go get some rest and come back after dawn?
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Dialogue ends here
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Items obtained
Illusion Stone
x1