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ID #Est#ep172_est01 ba_in01

Est#ep172_est01

Script NPC

Located at map "ba_in01" (X: 51 / Y: 157)

Est#ep172_est01 Est#ep172_est01
Est#ep172_est01

Dialogues

NPC dialogue Est#ep172_est01

Explore requirements

Select a requirement to prepare a local simulation. The real character is not changed.

Dialogue possibilities

Select a branch to inspect its complete dialogue. Requirements are shown above when detected.

Nessun risultato

Dialogue route map Simulation map

Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.

  • [Est] Adventurer, what's that?

  • [Est] Ho..., a tracker that tells you where the Illusion and Heart Hunters are? That's a little tempting.

  • [Est] Based on their behavior so far, they seem to be working in the dark when the sun sets. Let's wait until the sun goes down and then proceed to the operation quietly.

  • [Est] I'm going to reduce the night patrol drastically today so they can crawl out of their caves. I'm going to make the exterior of the mansion look empty.

  • [Est] I'll tell the managers about the operation. Don't wander around the garden at night, it'll be dangerous.

  • [Est] It's an obvious trap, but I don't think they'll let this opportunity pass by.

  • [Est] If you have no objection, we'll proceed as it is. You should get ready for the operation. Talk to me when you're ready.

  • Dialogue ends here

  • ^0000CDThis is a memorial dungeon.^000000 Please create a party and try again. ^0000CDA party can be created using the /organize partyname command.^000000

    Script requirement
  • Dialogue ends here

    Script requirement
  • [Est] Shall we go?

  • ^4D4DFFThis place is a memorial dungeon. You have to be a party leader to create a memorial dungeon.^000000

    Script requirement
  • [Est] Then, let's proceed quietly.

    Script requirement
  • Dialogue ends here

    Script requirement
  • [Est] Let's wait out a little longer before going out... We can't be careless. [Est] We handed the prisoner to Alpha. By the way, I've prepared a trap to cause a commotion, and to catch the non-officer members.

  • [Est] They're not easy to catch... Alpha is going to do some more research on the airship hangar, so go check it out.

  • [Est] Let's take a break for now. Sigh... You did a great job.

  • [Est] Oh, I'll also take the Radar. It'll be helpful for looking for the rest of the members.

  • Dialogue ends here

  • [Est] We're going to investigate the airship hangar. I'm going to explain to the rest of the Rebellion first, so go ahead and take care of it.

    Script requirement
  • [Est] Can you see all the wine in here? There is a lot of luxurious selection of wine here. Did the sage like wine?

  • Dialogue ends here

  • Dialogue ends here

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