Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Drunkard] Man, I feel great! Hah hah! Hey, gimme one more drink!
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Dialogue ends here
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[Drunkard] So--*Hic* What I was... Oog, dizzy... I say sayin', that guy that ^32CD32snuck out to sea on a boat^000000? You know *Hic* why he came back so early? You won't believe it!
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[Drunkard] Hah hah! He--*Hic* He thought he saw a ^DBDB70ghost^000000! Bwah hah hah! Oooog... Hey...
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[ That's right! Maybe I should check on ^32CD32Kurdi's father since he's a fisherman^000000
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Dialogue ends here
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[Drunkard] Zzzz... Umm... Zzz...
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Dialogue ends here
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[Drunkard] Why?! Why can't I take my boat out to sea? I hafta catch fish to make a living! What, they expect me to starve to death or something?! Huh?!
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Dialogue ends here