Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Drop Machine] Dingding dong Ding!~
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[Slot Machine] !~
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Dialogue ends here
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[Drop Machine] Dingdingding ding!~
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[Slot Machine] Charrrrr Sharrrrrrrr Ding!~
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- Oh no, another couple! - Even though they're just machines... - I cannot bear to see this!
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- Run the machine to full power. -
Available immediately-
Dialogue ends here
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[Drop Machine] Ding ding ding dong ding ding ding dong Ding ding ding dong ding ding ding dong
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[Slot Machine] Krrrrrrrrrr Dingding dong Krrrrrr Dingding Krrrrrrrrrrr ding Krrrrrrrrr
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- I... - I think I broke them both! - Successfully broke up a couple! - 2 Points for a great job!
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- I ran the machine for a while - But the sound of the machine - seems to grow louder. - Failed to break them, minus 1 point! - After running the machine for a while - I think I finally broke one of them! - Here's 1 point for a good job! - Current couple breaking point is
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Dialogue ends here
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- Couple breaking point - is now more than 5. - I should go back to Union Commander Cliff.
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Dialogue ends here
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Dialogue ends here
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Poring Staff