Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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^3355FFThe drawer here looks interesting, but it's locked and you can't open it.^000000
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Dialogue ends here
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^3355FF The drawer here looks interesting, but it's locked. Hopefully, you can figure how to open it.^000000
Script requirement -
^3355FFYou insert the Red Key into the lock and open the drawer. Inside, you find a ^000000Jackknife^3355FF that you decide to take. After all, it might be handy sometime.^000000
Script requirement -
^3355FFUnfortunately, you can't open or break the lock on the drawer by doing that. You need to try something else.^000000
Script requirement -
Dialogue ends here
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^3355FFThis is the drawer in which you found the ^000000Jackknife^3355FF. It is now empty and devoid of purpose.^000000
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Dialogue ends here