Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Dog] Bark bark!!
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[ Why is a dog here?
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[ Looks like a lost dog.
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Dialogue ends here
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- Looked real hard at the dirty dog and noticed an old collar on its neck. -
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- The collar says, 'Forever with Totoy'. -
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[ So you are Ed?
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[Dog] Bark bark!
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[ You didn't get killed by Buwaya. You lucky little dog. Let's go back to your owner.
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[Dog] Bark bark!!
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[ Ah, before we go, do you happen to know where Buwaya's nest is?
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[Dog] Woof!
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- Ed is one smart dog and understood what you asked him. Ed started to bark towards the north. -
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[ Buwaya is over there! Then I should shoot the smoke bomb here.
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- You take the smoke bomb out of your inventory and shoot towards the sky. -
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^FF0000- Shoook-^000000
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[Guard] Job well done! So Buwaya lives in remote place like this. I will make sure this information goes to the Guard Leader!
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[ Should I return Ed to Totoy first and then go see the Guard Leader?
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[Dog] Bark bark!
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Dialogue ends here
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[ Lets first bring Ed to Totoy and then go back to the Guard Leader.
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Dialogue ends here
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Dialogue ends here
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Dialogue ends here
Poring Staff