Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Shorty] Salty! Salty~ I'm here~ Did you wait? Did you wait a long time?
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[In the inn] ......
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[Shorty] Salty, Salty? Salty? Where have you been Salty?
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[Chanmo] Who are you talking about?
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[Shorty] I came to find Salty.. I came, but there is no Salty.
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[Chanmo] Salty? Ah, you're talking about the woman who is staying in the room. I sent her on an errand.
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[Shorty] Errands? Why?
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[Chanmo] I'm bored. I sent her to get some jelly and acorns.
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[Shorty] Hey! Where are you coming from? We came to see Salty, why did you send Salty away~
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[Chanmo] I didn't force anyone to come, and I pulled Zug's head and rolled it over. So I sent him out.
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[Shorty] Then can I wait here?
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[Chanmo] If you're in a hurry, you can help. You can find the [Coco's nest]prt_fild10,318,191,0,101,0 in the south-southwest of Prontera. You can get a bunch of acorns from Coco.
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[Shorty] Hm.. Alright. Master, let's go too. To the Coco's nest.
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1
Are you here?
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Dialogue ends here
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[Shorty] I miss Salty. Let's go see Salty.
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1
Okay then.
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Dialogue ends here
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[Shorty] Well then, let's go!!!
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Dialogue ends here
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[Chanmo] I need to pick some acorn and jelly today.
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Dialogue ends here