Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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^3355FFYou've found a cabinet that contains many drawers. Perhaps something useful is inside?
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^3355FFUnfortunately, the cabinet has been locked. You'll need the right key in order to open the drawers.^000000
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Dialogue ends here
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^3355FFYou've found a cabinet that contains many drawers. Perhaps something useful is inside?
Script requirement -
^3355FFYou take the Green Key and finds that it fits into one of the drawer keyholes. You open the drawer and obtain a strange ^000000Polygon^3355FF.^000000
Script requirement -
^3355FFWhatever you tried did not succeed in opening this cabinet. Think. Think of how locks are unlocked... Then you'll find the answer you seek.^000000
Script requirement -
Dialogue ends here
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^3355FFThis is the locker where you used the Green Key to open one of the Drawers and obtained a ^000000Polygon^3355FF. You're pretty happy with your Polygon and don't need to open the other drawers.^000000
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Dialogue ends here