Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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^3355FFThere's a spot on the ground that's darker than the rest of the floor...^000000
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^3355FFIt's too dark to really see the spot^000000
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^3355FFIt smells a little bit like copper or iron. Blood has probably been spilled here.^000000
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Dialogue ends here
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^3355FFYou decide that your time would be better spent investigating something else.^000000
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Dialogue ends here
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^3355FFThis dark spot on the ground is really creepy, no matter how many times you look at it.^000000.
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^3355FFThe blood on the ground hasn't dried up yet, but it's probably cold by now.^000000
Script requirement -
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Script requirement -
^3355FFThe amount of blood on the ground is more than can be contained in just one person. You'd better get out of here before it's too late.^000000
Script requirement -
Dialogue ends here
Script requirement -
^3355FFYou decide that your time would be better spent investigating something else.^000000
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Dialogue ends here
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^3355FFThis blood stain on the ground is a pretty bad sign. You might have to escape this place before whatever caused this much bleeding does the same to you.^000000
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Dialogue ends here
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Dialogue ends here