Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Bell Keeper] I have been charged by the Committee of 'Heaven on Earth' to guard this entrance of the Clock Tower.
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[Bell Keeper] Every floor of this tower is connected to each other by a certain device we like to call 'Warp Gear.'
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[Bell Keeper] Even though there are interconnecting warps everywhere in the Clock Tower, beware the 'Random Warp.'
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[Bell Keeper] The 'Random Warp' will transport you to an unknown spot. Be advised if you don't want to suddenly be separated from your party...
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[Bell Keeper] Remember, Random Warps are shown in green on the mini-map. So keep your eyes peeled for that, as well as for those dangerous Clocks.
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Dialogue ends here
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[Bell Keeper] Please take heed that this Clock Tower is filled with extremely dangerous monsters.
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Dialogue ends here