Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
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Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Albert] ...
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[Albert] If you ever decide to go back to Rachel, will you do me a favor?
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[Albert] To put it bluntly... I have a friend who worked as a clerk at Rachel's hotel. If he hasn't come here yet, he's probably still working there.
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[Albert] Me and my friend... Horim has lived next door to me since we were kids. I used to live in Rachel, but I couldn't stand it anymore, so...
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[Albert] Their family and my family decided to knit Rachel. But Horim said he would stay in Rachel. We couldn't wait any longer, so we left him behind and moved him here.
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[Albert] Rachel is a big city, but right now he's alone. ... If you don't mind, I was wondering if I could stop by and see how he is doing.
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[Albert] If that's the case, so be it then.
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[Albert] thanks. Just... stop by and take a look. You don't need to report to me.
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[Albert] You don't need to report to me. All you have to do is check that Horim is doing well.
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[Alber] Has he met the boy? Yes. ...yes. I said everything I couldn't say when I left. Now I have no regrets left.
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[Alber] It feels like a gray forest is shining. I can't. All adventurers, thanks to you. Thank you.
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