ID #Aas#171_light
lighthalzen
Aas#171_light
Script NPCLocated at map "lighthalzen" (X: 58 / Y: 268)
Dialogues
NPC dialogue
Aas#171_light
Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
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[Aas] We have to open the main gate. Let's open the door with Oscar.
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Dialogue ends here
Poring Staff