Dialogues
Explore requirements
Select a requirement to prepare a local simulation. The real character is not changed.
Dialogue possibilities
Select a branch to inspect its complete dialogue. Requirements are shown above when detected.
Nessun risultato
Dialogue route map Simulation map
Each card is a possible answer. Nested cards are the branches opened by that answer. Amber labels identify requirements; click one to activate it in this local simulation.
-
[ Well, according to the message in that old training dummy, this is where I'm supposed to go. Nine steps north, 3 steps west. And now... Veggie Lady. Okay, okay...
-
[ Huh. That's creepy. There's one right there staring at me. But after the words ''Veggie Lady,'' all the message says is, um, what was that last word again?
-
[ Of course! ''BINGO!'' But I don't see a hall full of old people around here, I--
-
[Veggie Lady] Finally, you say it. Yeesh, I thought I was going to wait forever for somebody to say that password. Okay, here's the code number you want...
-
[ C-code number? Wait, wh-what...?
-
[Veggie Lady] Awww...I don't know! I'm only gonna say it now:^4D4DFF 3847147298^000000. One more time, in case you didn't get it:^4D4DFF 3847147298^000000. Don't forget it, adventurer.
-
[ Wait... What does this all mean? Won't you tell me more?
-
[Veggie Lady] No. I've been given explicit instructions to not tell you more. In fact, I hate talking. That's why I sell vegetables.
-
[ Holy cow... This is all really cloak and dagger type stuff!
-
Dialogue ends here
-
[ Hmmm. No, no that couldn't be it. What in the world was that word and why can't I remember it when I seemingly need it most?
-
Dialogue ends here
-
Dialogue ends here
Poring Staff