0
Register now and get: 150.000 Zeny + Summer Hat Pack, Poring Cake Hat, Battle Manual Box, JOB Battle Manual Box, Bubble Gum Box
Offline
Back
ID #840032 Weapon

Dimensions Night Launcher [2]

Buy Price: N/A Sell Price: N/A
A grenade launcher imbued with rune magic.
_______________________
ATK +3%
Increases damage of Wild Fire by 15%.
_______________________
For each 2 Refine Levels:
ATK +25
ATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Wild Fire by additional 5%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 25%.
_______________________
Refine Level +9:
Decreases After Skill Delay by 10%.
P.ATK +7
_______________________
Refine Level +11:
Increases damage of Wild Fire by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Night Watch):
Increases damage of Spiral Shooting by 45%.
Increases Ranged Physical Damage by 10%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Wild Fire by additional (the sum of refine level)%.

Casting Wild Fire has a chance to auto cast Level 1 Spiral Shooting.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
[Bonus by Grade]
[Grade D]: P.ATK +5
[Grade C]: Damage of Wild Fire +15%.
[Grade B]: Ranged Physical Damage +10%.
[Grade A]: P.ATK +3 per 2 Refine Levels.
_______________________
Type: Rifle
Attack: 360
Weight: 280
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Night Watch

Equipment Reform

Available through the reform system Dimen_W_Refine

Basic Information

Weapon
2800
9
Equipment reform

Requirements

5
250

Item Flags

Yes

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,3+(.@r/2); bonus2 bSkillAtk,"NW_WILD_FIRE",15+5*(.@r/3); bonus bBaseAtk,25*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,25; if (.@r>=9) { bonus bDelayrate,-10; bonus bPAtk,7; if (.@r>=11) { bonus2 bSkillAtk,"NW_WILD_FIRE",15; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_WILD_FIRE",15; if (.@g>=ENCHANTGRADE_B) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,3*(.@r/2); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,3+(.@r/2);
bonus2 bSkillAtk,"NW_WILD_FIRE",15+5*(.@r/3);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=7) {
   bonus bLongAtkRate,25;
   if (.@r>=9) {
      bonus bDelayrate,-10;
      bonus bPAtk,7;
      if (.@r>=11) {
         bonus2 bSkillAtk,"NW_WILD_FIRE",15;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"NW_WILD_FIRE",15;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bLongAtkRate,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bPAtk,3*(.@r/2);
         }
      }
   }
}
We use technical cookies and browser storage to keep your session active, protect the site, and remember your preferences. Learn more in our Cookie Policy.