ID #840032
Weapon
Dimensions Night Launcher [2]
Buy Price: N/A
Sell Price: N/A
A grenade launcher imbued with rune magic.
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ATK +3%
Increases damage of Wild Fire by 15%.
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For each 2 Refine Levels:
ATK +25
ATK +1%
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For each 3 Refine Levels:
Increases damage of Wild Fire by additional 5%.
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Refine Level +7:
Increases Ranged Physical Damage by 25%.
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Refine Level +9:
Decreases After Skill Delay by 10%.
P.ATK +7
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Refine Level +11:
Increases damage of Wild Fire by additional 15%.
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When equipped with Time Dimensions Rune Crown (Night Watch):
Increases damage of Spiral Shooting by 45%.
Increases Ranged Physical Damage by 10%.
If the Weapon and Headgear's Grade are A or higher:
Increases damage of Wild Fire by additional (the sum of refine level)%.
Casting Wild Fire has a chance to auto cast Level 1 Spiral Shooting.
(If you learned a higher Level, it will auto cast that Level instead.)
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[Bonus by Grade]
[Grade D]: P.ATK +5
[Grade C]: Damage of Wild Fire +15%.
[Grade B]: Ranged Physical Damage +10%.
[Grade A]: P.ATK +3 per 2 Refine Levels.
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Type: Rifle
Attack: 360
Weight: 280
Weapon Level: 5
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Requirement:
Base Level 250
Night Watch
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ATK +3%
Increases damage of Wild Fire by 15%.
_______________________
For each 2 Refine Levels:
ATK +25
ATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Wild Fire by additional 5%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 25%.
_______________________
Refine Level +9:
Decreases After Skill Delay by 10%.
P.ATK +7
_______________________
Refine Level +11:
Increases damage of Wild Fire by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Night Watch):
Increases damage of Spiral Shooting by 45%.
Increases Ranged Physical Damage by 10%.
If the Weapon and Headgear's Grade are A or higher:
Increases damage of Wild Fire by additional (the sum of refine level)%.
Casting Wild Fire has a chance to auto cast Level 1 Spiral Shooting.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
[Bonus by Grade]
[Grade D]: P.ATK +5
[Grade C]: Damage of Wild Fire +15%.
[Grade B]: Ranged Physical Damage +10%.
[Grade A]: P.ATK +3 per 2 Refine Levels.
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Type: Rifle
Attack: 360
Weight: 280
Weapon Level: 5
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Requirement:
Base Level 250
Night Watch
Equipment Reform
Available through the reform system Dimen_W_Refine
- Abyss Magic Jewel × 10
- Time Dimension Magic Jewel × 10
- Zelunium × 75
- Shadowdecon × 75
- Etel Stone × 15
Basic Information
Type
Weapon
Weight
2800
Range
9
Acquisition method
Equipment reform
Requirements
Weapon Level
5
Min Level
250
Item Flags
Drop Effect
Yes
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,3+(.@r/2); bonus2 bSkillAtk,"NW_WILD_FIRE",15+5*(.@r/3); bonus bBaseAtk,25*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,25; if (.@r>=9) { bonus bDelayrate,-10; bonus bPAtk,7; if (.@r>=11) { bonus2 bSkillAtk,"NW_WILD_FIRE",15; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_WILD_FIRE",15; if (.@g>=ENCHANTGRADE_B) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,3*(.@r/2); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,3+(.@r/2);
bonus2 bSkillAtk,"NW_WILD_FIRE",15+5*(.@r/3);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,25;
if (.@r>=9) {
bonus bDelayrate,-10;
bonus bPAtk,7;
if (.@r>=11) {
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
}
}
}
}