ID #840007
Weapon
Vivatus Fides Launcher [2]
Buy Price: N/A
Sell Price: N/A
A grenade launcher reborn with the power of true faith through a ritual of purification.
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Increases damage of Dragon Tail by 10%.
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For each 3 Refine Levels:
ATK +18
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Refine Level +7:
Increases damage of Dragon Tail by additional 20%.
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Refine Level +9:
Decreases Dragon Tail skill cooldown by 2 seconds.
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Refine Level +11:
Increases damage of Dragon Tail by additional 25%.
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Refine Level +12:
Increases Ranged Physical Damage by 15%.
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[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Dragon Tail +15%.
[Grade B]: ATK +7%.
[Grade A]: CON +1, P.ATK +1 per 3 Refine Levels.
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Type: Grenade Launcher
Attack: 350
Weight: 300
Weapon Level: 4
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Requirement:
Base Level 210
Night Watch
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Increases damage of Dragon Tail by 10%.
_______________________
For each 3 Refine Levels:
ATK +18
_______________________
Refine Level +7:
Increases damage of Dragon Tail by additional 20%.
_______________________
Refine Level +9:
Decreases Dragon Tail skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases damage of Dragon Tail by additional 25%.
_______________________
Refine Level +12:
Increases Ranged Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Dragon Tail +15%.
[Grade B]: ATK +7%.
[Grade A]: CON +1, P.ATK +1 per 3 Refine Levels.
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Type: Grenade Launcher
Attack: 350
Weight: 300
Weapon Level: 4
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Requirement:
Base Level 210
Night Watch
Equipment Reform
Available through the reform system Vivatus_Weapon_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Basic Information
Type
Weapon
Weight
3000
Range
9
Acquisition method
Equipment reform
Requirements
Weapon Level
5
Min Level
210
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"RL_D_TAIL",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_D_TAIL",20; if (.@r>=9) { bonus2 bSkillCooldown,"RL_D_TAIL",-2000; if (.@r>=11) { bonus2 bSkillAtk,"RL_D_TAIL",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"RL_D_TAIL",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bCon,(.@r/3); } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"RL_D_TAIL",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"RL_D_TAIL",20;
if (.@r>=9) {
bonus2 bSkillCooldown,"RL_D_TAIL",-2000;
if (.@r>=11) {
bonus2 bSkillAtk,"RL_D_TAIL",25;
if (.@r>=12) {
bonus bLongAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"RL_D_TAIL",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bCon,(.@r/3);
}
}
}