ID #840006
Weapon
Poenitentia Ruina [2]
Buy Price: N/A
Sell Price: N/A
A grenade launcher containing the pain of bereavement.
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ATK +10%
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Increases damage of Spiral Shooting and Wild Fire by 10%.
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For each 2 Refine Levels:
Increases damage of Dragon Tail by 3%.
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Refine Level +7:
Increases Ranged Physical Damage by 10%.
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Refine Level +9:
Increases damage of Dragon Tail by additional 25%.
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Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
Decreases Dragon Tail skill cooldown by 1 second.
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[Bonus by Grade]
[Grade D]: Damage of Spiral Shooting and Wild Fire +5%.
[Grade C]: Damage of Spiral Shooting and Wild Fire +3%, P.ATK +1.
[Grade B]: Damage of Spiral Shooting and Wild Fire +5%, CON +1.
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Type: Grenade Launcher
Attack: 370
Weight: 270
Weapon Level: 5
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Requirement:
Base Level 230
Night Watch
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ATK +10%
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Increases damage of Spiral Shooting and Wild Fire by 10%.
_______________________
For each 2 Refine Levels:
Increases damage of Dragon Tail by 3%.
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Refine Level +7:
Increases Ranged Physical Damage by 10%.
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Refine Level +9:
Increases damage of Dragon Tail by additional 25%.
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Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
Decreases Dragon Tail skill cooldown by 1 second.
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[Bonus by Grade]
[Grade D]: Damage of Spiral Shooting and Wild Fire +5%.
[Grade C]: Damage of Spiral Shooting and Wild Fire +3%, P.ATK +1.
[Grade B]: Damage of Spiral Shooting and Wild Fire +5%, CON +1.
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Type: Grenade Launcher
Attack: 370
Weight: 270
Weapon Level: 5
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Requirement:
Base Level 230
Night Watch
Available from boxes
Equipment Reform
Available through the reform system Poenitentia_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Basic Information
Type
Weapon
Weight
2700
Range
9
Acquisition method
Equipment reform
Requirements
Weapon Level
5
Min Level
230
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; bonus2 bSkillAtk,"NW_WILD_FIRE",10; bonus2 bSkillAtk,"RL_D_TAIL",3*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"RL_D_TAIL",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bSkillCooldown,"RL_D_TAIL",-1000; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; bonus2 bSkillAtk,"NW_WILD_FIRE",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",3; bonus2 bSkillAtk,"NW_WILD_FIRE",3; if (.@g >= ENCHANTGRADE_B) { bonus bCon,1; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; bonus2 bSkillAtk,"NW_WILD_FIRE",5; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
bonus2 bSkillAtk,"RL_D_TAIL",3*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"RL_D_TAIL",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillCooldown,"RL_D_TAIL",-1000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
bonus2 bSkillAtk,"NW_WILD_FIRE",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",3;
bonus2 bSkillAtk,"NW_WILD_FIRE",3;
if (.@g >= ENCHANTGRADE_B) {
bonus bCon,1;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
bonus2 bSkillAtk,"NW_WILD_FIRE",5;
}
}
}