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ID #830038 Weapon

Furious Night Gatling Gun [2]

Buy Price: N/A Sell Price: N/A
A Gatling gun imbued with the fury of the deep night.
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Increases damage of The Vigilante at Night by 10%.
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Base Level at least 210:
ATK +7%, ATK +70.
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Base Level at least 220:
Increases damage of The Vigilante at Night by additional 5%.
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Base Level at least 230:
Increases Physical Damage against enemies of every size by 10%.
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Refine Level +7:
Increases Ranged Physical Damage by 10%.
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Refine Level +9:
Increases damage of The Vigilante at Night by additional 10%.
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Refine Level +10:
Decreases After Skill Delay by 10%.
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Refine Level +11:
Increases damage of The Vigilante at Night by additional 10%.
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When equipped with Furious Boots:
Increases damage of The Vigilante at Night by additional 15%.
Increases damage of Only One Bullet by 25%.
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[Bonus by Grade]
[Grade D]: Ranged Physical Damage +15%.
[Grade C]: Damage of The Vigilante at Night +5%.
[Grade B]: Damage of The Vigilante at Night +10%.
[Grade A]: ATK +4%, P.ATK +4 per 2 Refine Levels.
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Type: Gatling Gun
Attack: 330
Weight: 320
Weapon Level: 5
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Requirement:
Base Level 205
Night Watch

Equipment Reform

Available through the reform system Refine_Furious

Basic Information

Weapon
3200
9
Equipment reform

Requirements

5
205

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (BaseLevel>=210) { bonus bAtkRate,7; bonus bBaseAtk,70; } if (BaseLevel>=220) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5; } if (BaseLevel>=230) { bonus2 bAddSize,Size_All,10; } if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@r>=10) { bonus bDelayrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5; if (.@g>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,4*(.@r/2); bonus bAtkRate,4*(.@r/2); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
if (BaseLevel>=210) {
   bonus bAtkRate,7;
   bonus bBaseAtk,70;
}
if (BaseLevel>=220) {
   bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5;
}
if (BaseLevel>=230) {
   bonus2 bAddSize,Size_All,10;
}
if (.@r>=7) {
   bonus bLongAtkRate,10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
      if (.@r>=10) {
         bonus bDelayrate,-10;
         if (.@r>=11) {
            bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bLongAtkRate,15;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bPAtk,4*(.@r/2);
            bonus bAtkRate,4*(.@r/2);
         }
      }
   }
}
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