ID #830007
Weapon
Fire Round Booster Gatling Gun
Buy Price: N/A
Sell Price: N/A
A gatling gun designed to help adventurers grow.
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Cannot be refined normally.
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ATK +2%
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For each Refine Level:
ATK +3
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For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)
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Refine Level +7:
For each Level of Single Action:
Increases Ranged Physical Damage by 1%.
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Refine Level +9:
Decreases Fire Rain skill cooldown by 1 second.
Increases Ranged Physical Damage by additional 10%.
Increases damage of Fire Rain and Round Trip by 25%.
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Refine Level +11:
Increases Ranged Physical Damage by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
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Refine Level +13:
Increases damage of Fire Rain and Round Trip by additional 15%.
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Type: Gatling Gun
Attack: 220
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Gunslinger classes
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Cannot be refined normally.
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ATK +2%
_______________________
For each Refine Level:
ATK +3
_______________________
For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)
_______________________
Refine Level +7:
For each Level of Single Action:
Increases Ranged Physical Damage by 1%.
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Refine Level +9:
Decreases Fire Rain skill cooldown by 1 second.
Increases Ranged Physical Damage by additional 10%.
Increases damage of Fire Rain and Round Trip by 25%.
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Refine Level +11:
Increases Ranged Physical Damage by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
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Refine Level +13:
Increases damage of Fire Rain and Round Trip by additional 15%.
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Type: Gatling Gun
Attack: 220
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Gunslinger classes
Basic Information
Type
Weapon
Range
9
Job Requirements
Gunslinger
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bAtkRate,2; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bLongAtkRate,getskilllv("GS_SINGLEACTION"); if (.@r>=9) { bonus bLongAtkRate,10; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000; bonus2 bSkillAtk,"RL_R_TRIP",25; bonus2 bSkillAtk,"RL_FIRE_RAIN",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bLongAtkRate,10; if (.@r>=13) { bonus2 bSkillAtk,"RL_R_TRIP",15; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } } } }
.@r = getrefine();
bonus bAtkRate,2;
bonus bBaseAtk,3*.@r;
bonus bBaseAtk,3*(min(BaseLevel,195)/15);
if (.@r>=7) {
bonus bLongAtkRate,getskilllv("GS_SINGLEACTION");
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000;
bonus2 bSkillAtk,"RL_R_TRIP",25;
bonus2 bSkillAtk,"RL_FIRE_RAIN",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus bLongAtkRate,10;
if (.@r>=13) {
bonus2 bSkillAtk,"RL_R_TRIP",15;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
}
}
}
}