ID #830004
Weapon
Paradise Rebellion Gatling Gun
Buy Price: N/A
Sell Price: N/A
A high-quality revolver made by the Paradise Group.
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ATK +5%
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For each Level of Single Action:
Increases Ranged Physical Damage by 1%.
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Base Level at least 105:
Decreases Fire Rain skill cooldown by 1 second.
Increases damage of Fire Rain and Round Trip by 25%.
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Base Level at least 110:
Increases Ranged Physical Damage by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
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Base Level at least 115:
Increases damage of Fire Rain and Round Trip by additional 15%.
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Type: Gatling Gun
Attack: 200
Weight: 0
Weapon Level: 4
Refineable: No
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Requirement:
Base Level 100
Rebellion classes
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ATK +5%
_______________________
For each Level of Single Action:
Increases Ranged Physical Damage by 1%.
_______________________
Base Level at least 105:
Decreases Fire Rain skill cooldown by 1 second.
Increases damage of Fire Rain and Round Trip by 25%.
_______________________
Base Level at least 110:
Increases Ranged Physical Damage by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Fire Rain and Round Trip by additional 15%.
_______________________
Type: Gatling Gun
Attack: 200
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Rebellion classes
Basic Information
Type
Weapon
Range
9
Job Requirements
Gunslinger
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@a = getskilllv("GS_SINGLEACTION"); bonus bAtkRate,5; bonus bLongAtkRate,.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000; bonus2 bSkillAtk,"RL_FIRE_RAIN",25; bonus2 bSkillAtk,"RL_R_TRIP",25; if (BaseLevel>=110) { bonus bLongAtkRate,10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"RL_FIRE_RAIN",15; bonus2 bSkillAtk,"RL_R_TRIP",15; } } }
.@a = getskilllv("GS_SINGLEACTION");
bonus bAtkRate,5;
bonus bLongAtkRate,.@a;
if (BaseLevel>=105) {
bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000;
bonus2 bSkillAtk,"RL_FIRE_RAIN",25;
bonus2 bSkillAtk,"RL_R_TRIP",25;
if (BaseLevel>=110) {
bonus bLongAtkRate,10;
bonus2 bAddSize,Size_All,15;
if (BaseLevel>=115) {
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
bonus2 bSkillAtk,"RL_R_TRIP",15;
}
}
}